The idea that the design should be dumbed down so, what, a lay-person who has never encountered the system can take over and drive the ship accurately? is an appealing one: it makes the case that, all else being equal, simplicity should win out.
I would argue that there's an in-between: good design is not orthogonal to intuitive design. And I would also argue that the human factor component shouldn't be missed here, both in terms of sleep deprivation, but also in terms of being able to easily and quickly identify error states or misconfigurations at a glance, without too much cognitive overload.
Cognitive overload and complex interfaces are solved with training and repetition: we do this regularly in aviation, pilotage, and all sorts of complex interfaces. But I guess it's worth asking aloud, if you can reduce some of the cognitive overload, aren't you effectively defending in depth?
Sure, every complex system could be distilled to a memorized green screen incantation, and peak performance can be reached by fusing the human brain to a well-mapped, ultra-dense information-fest. But the reality of the situation is that, when training and tiredness failed these sailors, the interface further piled on _unnecessarily_. It could have been designed to be a bit more intuitive, and that might very well have saved the lives of 10 people and $223 million dollars of taxpayer money.
"This is a hard problem that you can't get around by just saying 'just design it better'" sure downplays that amount of impact intuitive, clear design can have on, say, preventing the swiss cheese holes from aligning in this particular case.