Hit Chinese Video Game Seeks to Curb 'Negative Discourse'
nytimes.com
nytimes.com
It's insane to me that there are games rated T or M where swearing isn't allowed. Overwatch made saying "ggez" a bannable offense. The discourse is becoming sterile.
I liked it when people could run their own servers with their own set of rules, and each server had a different sense of character stemming in part from the rules. There were servers stricter than modern game moderation that were "family friendly", and the spectrum ranged all the way to places where the average message contained 4 innuendoes and had more curse words than not. You could choose your own adventure and community.
That’s not to take away from your overall point, that it’s nice to allow community servers. I’d guess that companies don’t do that because it takes more effort and reduces their control over the game experience, and not enough players care enough to make it economically viable given those constraints.
Game Science doesn't want to get cancelled - look at what happened to Lotte China in 2017 [0].
Public Relations management is hard, especially given the amount of hyper-polarization
[0] - https://www.reuters.com/article/business/with-china-dream-sh...
Steam is great because the reviews are from REAL people, not journalists so you can immediately see what is real vs what is media lies.
I also bet the NYT wouldn't be framing it as a censorship campaign if I made early reviewers sign something saying that they wouldn't; instead they'd be cheering me on.
Not even related to the game is right.