"License
The code and all associated assets of the flame_spine package is distributed under the MIT License (see the LICENSE file). HOWEVER, as flame_spine includes Spine Runtime libraries, your use of flame_spine in your games or other products is also subject to the terms and conditions of the Spine Runtime License Agreement (see the LICENSE file).
In particular, in order to use flame_spine you are required to obtain a valid Spine Editor License."
I suppose the idea is that you're paying to work on something that will make you money. And then if you have a FOSS mentality you can share that for others using your engine.
But I'm sure there's wiggle room if you contact. if you're an up and coming engine and are interested I'm sure Spine only has to gain by having its tech ready to go with it.
https://github.com/EsotericSoftware/spine-runtimes/issues/20...
A user of that plugin needs a Spine Editor license. The author of the plugin does not. Users of the engine not using the plugin do not need a license either. That's how integrations with e.g. GameMaker, Defold, etc. have worked for years.