The insane spending sprees/binges shrink a lot, when they are expressed in "how much vacuuming and floor washing am I willing to endure?"
Have you ever read "Punished by Rewards" by Alfie Kohn? He states that rewarding for the things you mentioned inhibits the desired behavior in the long run.
However even though most people don't enjoy their work we must learn to get past that in order to achieve our goals, might as well learn this early imo.
Personally I hated most of school, pretty much every subject that wasn't math or programming. Rewards did motivate me to learn those things I didn't like.
So maybe only reward them for doing stuff they already don't like doing but would be good for them. If you see your kid doing well in math but poorly in history only reward them for history.
When I was younger and still played online games regularly, I was initially stoked about cosmetic micro-transactions in (competitive) online games. Not because I wanted to buy them, but because these would fund the continuous development of my favorite games without affecting their integrity (no "pay to win" mechanisms).
Later I found this was a Faustian bargain. It turned these games and communities around them into something that I don't want to participate in.
These days I don't mind as much. Because among the sea of predatory, tacky or otherwise low quality crap there are way too many high quality, original and interesting games (typically made by small teams) that I will ever be able to play.
I don't know anything about Roblox specifically. On one hand the comment above is tragic, but on the other hand my understanding is that motivates kids to play around with Lua. If that's the case, then I'm all for it, because for me and many others that kind of thing is how we found our way into our profession as developers.
And yes, Factorio is great.
Tons of really great stuff in eastern work culture that I miss now back in europe. But that "results-first and call it a systematic right" thing never sat well with me.
Source?
>Meanwhile, Chinese and Korean kids widely DEMAND pay to win, and see people who complain about Pay2Win as "Losers in life", because, to them, it's just two valid paths, and if someone pays to win at a game, then it's just a mark of status. Btw, did you also know that parents in central china have protested over the right to cheat?
The article says:
>In response, angry parents and students championed their right to cheat. Not cheating, they said, would put them at a disadvantage in a country where student cheating has become standard practice. “We want fairness. There is no fairness if you do not let us cheat,” they chanted.
The comment is claiming cheating is "a mark of status" and "just two valid paths", whereas in the qz article parents wanted to cheat because not cheating would put them at a disadvantage. Those aren't really comparable, because in the latter case they're presumably not supporting cheating in and of itself, only because they don't want to be put at a disadvantage. A parallel would be how in the US, democrats are against voter ID laws, because it would disadvantage minority voters. They don't (presumably) want election fraud (although republicans do think so), they just don't want a regime where their side is disadvantaged.
And if you read my last comment more carefully, I wasn't faulting you, only the original characterization.
>If you wanted to discuss whether cheating is good in this specific scenario, you should have put that as your comment to the parent.
I think it's fair game to call the claim misleading, even if the parents are technically protesting for the right to cheat, for the reasons outlined in my previous comment. Again, going back to the example of democrats being against voter ID law, it would be misleading to characterize that as "democrats protesting for the right to commit vote fraud", even though they're technically supporting making election fraud easier.
There's a reason everyone isn't driving a Honda Civic.
Everyone has their thing. I'm sure you spend money in ways that are just as puzzling to others.
Key is proper financial management. If I make $10000 post tax (which isnt an impressive figure for a community like this), put 15% in savings, 30% in rent/utilities, and 5% into food, I still have $5000 left. Spending $500 on games won't really phase me.
I 100% agree this isn't something kids would do and balance, though. And I recognize others have addictions and much worse financial planning.