Yeah but when you make a game, you have a game. Something you can share.
When you make yet another toy game engine, you've hopefully learned a lot, but what you have is a lot of dead code.
When you make yet another toy game engine, you've hopefully learned a lot, but what you have is a lot of dead code.
You might be able to build a perfectly wonderful garden, but that doesn't mean you can use the vegetables you carefully cultivated in any meaningful way in your kitchen to cook a healthy and delicious meal if you can't cook at all (but you can still share the vegetables with your neighbors who might share their cooking with you)! :)