> Does that 2.08% Linux include the Deck btw?
[edit] I think I was wrong, see sibling comment which indicates that 41% of Linux users are on the Deck's OS.
> Does that 2.08% Linux include the Deck btw?
[edit] I think I was wrong, see sibling comment which indicates that 41% of Linux users are on the Deck's OS.
Edit to answer the reply below this one:
I have no idea how many times I got the hardware survey popup, but I always click Yes on it. It's possible I wasn't counted for Linux because I don't really use that install. The x86 box is headless and I steam stream games off it to the macs that have monitors. That doesn't seem to work from Linux.
[0] Since HL2 or maybe the Orange Box. I'm old.
Or throw in the towel and do what Linux gaming did and just make a compatibility layer for Windows APIs and DirectX (wine/proton). Though this compatibility layer stuff has big issues with anti cheat software making it not really suitable for many online games.
The word "just" does a lot of heavy lifting in this sentence. First you need to get your game running on ARM64, which likely won't work out-of-the-box unless you already ported to smartphone/Nintendo Switch. Then you simply map all the functionality to MacOS syscalls, debug a second version of your game, polish it, and release it but without Metal support so you can use MoltenVK to run it. The number of video games that fall into this category of "released for 64-bit MacOS but doesn't support Metal" is minuscule. 99% of the video games released today are an x86 Windows binary, and if you can't run that you're boned. Developers will not build you a special MacOS version of their Vulkan game so you can mess around with translation layers.
You could also use Linux and get upstream Vulkan drivers that work out-of-the-box. Apple's obsession over Metal is part of the reason I left MacOS and I truly pity anyone that depends on MoltenVK to run their favorite software.