A recent Adrian's Digital Basement video <https://www.youtube.com/watch?v=dt1eSXpo1SA> discusses this topic. While showing how a 80286 system runs at 1MHz, he discusses how the PC architecture allows (most) software to run at that clock speed while the Apple II architecture and software are inherently tied into the 1MHz clock speed.
In retrospect it seems so sensible to have the IIe and IIc in 1983 and 1984 move to, say, 2MHz, that I'm sure that fears of breaking software compatibility contributed to that from happening. (That almost certainly would have been a short-term problem. Given how quickly the Apple II software moved en masse to 128K/80 columns by the mid-1980s, developers would have accounted for a faster clock speed too.)
Without III sucking up all of Apple's R&D budget and attention c. 1979-1980, the Apple II would surely have seen earlier enhancements. The II+ (1979) would likely have had lowercase and better keyboard (which did not occur until IIe in 1983), and a new model in, say, 1981 might have shipped with an optional Apple 80-column card (again, with the IIe in actuality). Built-in 128K RAM probably would not have occurred until 1984, akin to the IIc's introduction, but earlier support for RAM expansion alongside 80 columns is possible. One of these models would likely have had the 2MHz clock, too, while no II in actuality shipped with a faster clock until IIgs in 1986.
You could lower the clock speed to 1 MHz for programs that relied on it, but the 65C02 did not support the unofficial/undocumented instructions of the original 6502 so there were still some programs that did not work.
A higher priority is a graphics-capable VT terminal to act as a reference for a promise I made to the VTE team. Unfortunately, they are incredibly rare this side of the Atlantic.
As for program timings, you don’t need an RTC. You want timers and interrupt generators. I believe the //e and the //c could generate interrupts on vertical blanking. For a game you could run all logic and drawing and set up the interrupt vector so that the next interrupt starts the next game cycle. To count time, a cycling timer that increments on vblank would be quite enough. IIRC, MSX had one of those.
VBlank interrupts were only available through the Mouse Firmware, which was built into the IIc but a rarely-installed option on the IIe. As a result, there were no interrupt-driven games for the 8-bit Apple II machines.
The complete lack of consistent frame rates and timing is a hallmark of Apple II gaming.
So I wonder why it wasn't added. It wouldn't have been hard, exactly (enthusiasts for the TIKI-100, a Norwegian educational 8 bit, have gotten into the habit of repurposing the printer interrupt by means of a dongle in the printer port).
Was the idea that educational machines shouldn't be too game-friendly?
years later when the c64 and IBM PC came out, the IIe was released which did have vblank support, but Apple II devs were reluctant to break backwards compatability.
You can still do a lot of cool games w/o vblank support. I'd say it'd barely makes the top 5 list of most annoying things about programming games on the Apple II.
And all these other "better" platforms, tell me do they have a port of Riven? http://deater.net/weave/vmwprod/riven/
The answer to the question "Why didn't Apple add X/Y/Z to the Apple II?" is that they did add those features, starting with the Apple III in 1980, and continuing with the IIc and IIgs.
The problem is that there was a 2-year window between the release of the III and the explosion of the home/education market that Apple ignored the II and assumed sales of that quirky, obsolete system would dry up.
The IIe was designed within that window, and the skeleton crew of engineers who worked on the IIe did not have the green light to add significant new features. The only goal was to reduce manufacturing costs and maintain compatibility.
It wasn't until after the IIe was locked in that the Apple leadership began to realize the importance of the II within the suddenly booming home/education market, and only then did they put any significant resources back into the platform.
The IIc (1984) and IIgs (1986) were the result of those renewed efforts, but by that time the cat was already out of the bag. The IIe remained the most popular machine of the platform, and the "modern" features added to the IIc and IIgs were left unused by most developers and users.