They were an absolute pain to switch between when writing C code for Mac OS, and are evidence of the Mac OS designers having Pascal on the brain when designing the OS, not just their choice of example language in the documentation.
> as far as I know no major software houses seriously worked in Pascal on the Mac
Adobe Photoshop for the Macintosh was written in Pascal:
https://computerhistory.org/blog/adobe-photoshop-source-code...
I still have a work-in-progress mimeographed and hand written copy of Inside Macintosh that was used by the original 3rd party developers, back when a good 2/3rds of the OS was still being completed.
As they succeeded, MPW came to be, followed later by the partnership with Metrowerks and their PowerPlant C++ framework.
What a delightful typo is 'understoond'.
Another thing that usually escapes, is that actually writting cool games on any 16 bit home computers, required the full deck of tricks of Assembly programming, neither C nor Pascal dialect were up to the job, with the first two decades of their existence.
Even arcade systems like Midway Games units, used mostly Assembly, despite their TMS34010 having a C SDK available.