Silicon Graphics Indigo 2 Workstation [video]
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When I finally had reason to swap it out for a more normal system, it went down to London to become a CPAN testers smoke testing machine until the hardware finally gave out.
Fantastic piece of kit. I especially liked that when we had a few weeks of power blips if I came home to see 'power brownout detected' as a console log entry (it always survived them fine itself) that was a useful indicator to go through all my x86 kit and bring the casualties back up.
As with all my desktops since time immemorial, its purpose was to provide an X11 environment that I used to ssh to everything else, so I never really stressed the machine itself.
This isn't (I think, memory fuzzy at this remove) a screenshot from that box, but it'll give you a feel for what one of my monitors would be displaying - https://trout.me.uk/sc2.jpg
Zero use of any of the shiny, just treating it as a solid old school workstation - the closest I had to a complaint was that it took me a little while to adjust to the level of fan noise.
With a remote browser instance to deal with the billion tons of JS I wouldn't at all mind going back to that setup today.
But it served valiantly in its subsequent life, so I feel I treated it with the respect it deserved.
(also because nobody really cared about that sort of kit at the time the Indigo2 and the monitors were cheap pickups off ebay, I'm not sure I've ever had better "bang for the buck" from building out a work setup)
It always blew my mind that systems like SGI and SUN existed and yet somehow windows was allegedly cutting edge.
As a geek, I miss exotic Unix hardware with their shapes, colors, and RISC chips. As a nerd, who needs that when AMD64 and Nvdia get the job done.
I remember throwing out handfuls of ram chips measured in the KB and thinking how much each handful originally cost.
I was like 19 when I did this and everything got lost to time in the end.
It sure was a fun time as a Unix geek playing with all this old hardware. We had a dec box running netbsd that had an absurd uptime - like 12 years or something. Labs of Sunrays running off of 8 processor mainframes. SGI’s around the edges.
But even then I was slowly replacing this stuff with Linux. There was just no competition and as much as I loved the legacy Unix stuff it wasn’t as nice or as easy to run as open source alternatives.
I’m glad I got to play in that world though.
What made it so exciting? Was it just the novelty aspect of having different flavors, architecture, and environments?
I mainly meant “to the general public” this (windows 98) was cutting edge.
Almost no one even at the time knew what SGI was. In the late 90’s and early 2000’s even apples share was tiny.
It just blew my mind then how horrible the experience of using windows was compared to Unix and that windows won.
I had a job in 2001 running a bunch of computers: 1/3 windows, 1/3 Unix and 1/3 Mac - os9 mostly. The Unix and Mac just worked.
The windows computers broke so often I set them all up to use SMB shares for user file storage. Since they were all the exact same dell systems and all had the same software on them anytime one broke I’d just boot a Linux CD and use “nc” and “dd” to rewrite a functioning disk image to the system in question and bring it right back up to usable. Then it was just a matter of logging in the right SMB shares and the user just thought I’d fixed their computer.
It was a fun time.
It wasn’t even very convenient to read e-mails. GUI e—mail programs were not up to the Eudora level on those machines. And heaven forbid you needing a spreadsheet.
And KDE1 for sure. But these were the very last years of the SGI machines.
People sadly did most of their work by booting into MSDOS and then loading Windows 3.1 from a shared readonly Sambashare that had Windows, Office and a ton of other programs ready to use. This "immutable" Windows installation worked surprisingly well as Windows no longer could destroy itself by existing and reconfiguring itself, and users could no longer run setup.exe for unneeded programs that would break everything else.
The great oddity of SGIs was the multimedia peripherals worked properly, and this is the bit of the experience the NT and Linux replacements never quite managed.
Did anyone else notice that they made strange clicking sounds?
This archive is from later (IIRC, HTML table layout wasn't yet used in 1993): https://clintonwhitehouse5.archives.gov/
Reportedly, whitehouse.gov was implemented in Common Lisp. (This was before the dotcom gold rush, so a lot of Web stuff was done by fringe Internet/computer uber-nerds -- mostly "this is interesting", and not usually "this pays money".)
Not all. The publications distribution feature was implement in Common Lisp.
> so a lot of Web stuff was done by fringe Internet/computer uber-nerds
That part was actually done by a team from MIT.
I replaced it with a modest Linux box, which was much more practical (Celeron 500MHz, 128MB RAM, basic Matrox G200 graphics, non-fruit-colored case): https://www.neilvandyke.org/cheap-pc-2000/
I've got an empty purple case from an Indigo². I had planned to build a graphics PC workstation inside but found that it was difficult to fit a modern cooling solution inside, being only 120 mm thick — on the outside. I'm hoping to find a reasonably powerful RISC-V computer to put in it instead in a not too distant future: only because the ISA has some of MIPS' legacy.
SGI's workstations were super cool. I think I saw one or two in action but never got to actually use one. Another cool graphics workstation from that period was IBM's RS/6000, I remember seeing a demo of Catia running on that and it blew my mind.
I'm curious how current day GPU architecture traces its heritage to earlier 3d acceleration if at all. IIRC 3d hardware at the day was about rendering shaded triangles + Z buffer.
On thing of wonder in the video is that the front door is apparently intact. It's broken on almost all Indigo2...
Here are some pictures of the SGI '97 prices booklet :
https://diasp.eu/uploads/images/d91a9e38cc4233b5ff7b.jpg
I also had the opinion that the real cool 3D API was OpenInventor, not OpenGL, in a way true, as every engine ends up building their own scene graph from scratch.
One of the few UNIXes that was really cool to use.
For those unfamiliar a RIP took postscript input and spits out very high resolution black/white images for each separate ink, factoring in all the halftone generation etc.
Management Graphics was known for their slide printers (and why they developed the RIP in the first place); I was just happy to see one of their RIPs could replace the horrible EFI RIPs that the Canon copiers came with as well as handle our new NoveJet printers. Good times! Oh yeah, Management Graphics bundled it with a sheet feed densitometer - no more hand scanning dozens of color blocks to calibrate each morning/afternoon.
I did do some awesome graphics visualizations of the labs simulation data on it, so I think they got some use of it, but I also played a lot of Arena...
Did anyone else play BZFlag on them?
Some of these were truly works of art, especially compared to the Linux counterparts of the same period (if they even existed).
Drop me a line or schedule a meet: https://srdjan.pro
From the infamous leaked "Software Usability II" email, October 5, 1993, by Tom Davis.
http://www.art.net/~hopkins/Don/unix-haters/tirix/embarrassi...