Is there really such thing as a pre-trained model when it comes to Gaussian splatting?
I'm not familiar at all with the topic (nor have I read this particular paper) but I remember that the original 3DGS paper took pride in the fact that this was not “IA” or “deep learning”. There's still a gradient descent process to get the Gaussian splats from the data, but as I understood it, there is no “training on a large dataset then inference”, building the GS from your data is the “training phase” and then rendering it is the equivalent of inference.
Maybe I understood it all wrong though, or maybe new variants of Gaussian splatting use a deep learning network in addition to what was done in the original work, so I'll be happy to be corrected/clarified by someone with actual knowledge here.