No, go is not for native gui apps. I recently made some rough go bindings to minifb and while easy to do, it wasn't productive at all. Errors are hard to follow; are they go or minifb? Callbacks work until I have too many calls then the app might freeze altogether.
Go is great for image/draw and things like passing pixels: (C.uint)buffer.Pix
It comes down to Google wanting Go to use the web as the interface, which in practice means not doing dynamic linking (except in Windows.)
To your question, go gui apps will have 'runtime.LockOsThread()' near the start so it's all green/light/go threads and only 1 OS thread.