> South Korea
I like to point out we have no idea of what it is to mix government law with video games. Because we're ages behind in term of video game culture. If you go to korea you'll see show about videogames on TV, you'll see huge events everywhere, even cellphones advertise with videogames in the street. They've reach a point where law has to deal with it.
#2
> a “serious hindrance” to a “healthy gaming culture”.
Keeping in mind that S-K do have a problem with videogames and its youth. We can ask ourselves "is the trading of items a good healthy gaming culture?" What does it mean? A healthy gaming culture should not just get gamers addicted.
If you think about it, there is no fun behind the item trading system of diablo3, it's just to get people addicted to it. A bit like the "hat" system of TeamFortress 2. It adds a dimension that we don't need and that is harming the players more than anything.
#3
I'm not saying we should ban them, like S-K did, but I think we're far from them with our addicted people.