1. Download seemingly cool app on iOS (free with potential payments)
2. Go through a 30min quizz
3. Required to subscribe for $150/year to start using the app
It’s not free, it’s false advertising
1. Download seemingly cool app on iOS (free with potential payments)
2. Go through a 30min quizz
3. Required to subscribe for $150/year to start using the app
It’s not free, it’s false advertising
Most of these apps use dark UX patterns to trick new users into scammy free trials which convert to $100+/yr subscriptions after 1-3 days. These apps also make it difficult to close out of the subscription window, or make it seem like you have to subscribe when you don't.
It's entirely contradictory to everything Apple once stood for in justifying their gatekeeper App Store experience.
Apple could easily ban these types of scammy UX patterns, but they won't because it benefits them. That's my point.
I’m fairly certain this is because it’s the only way of offering a trial that Apple allows?
But maybe that was by design as they decided to call their music shop by the same name as their ipod management software. That is the essence of Apple's UX. Shiny destruction of your property. It remains so.
The UX everyone wanted was copying files onto and off the device presented as storage on any computer it was plugged in to.