You clearly don't understand the article since it's not about clues at all, but entirely about guessing.
Basically, the claim is that based entirely on the pattern of the board (revealed red, blue, and white cards), there are so few legal board configurations (the cards that the spymasters are using), that the field operatives can ignore the hint the spymaster gave, and guess correct cards anyway based on the board's revealed information.
Effectively, a game where the red team uses this strategy might go like this:
Red Team Spymaster: Word unlimited
Red Team Field Operatives: <pick card at random, get white at the lower right>
Blue Team Spymaster: <Real Hint> 2
Blue Team Field Operatives: <pick 2 correct cards at the upper left>
Red Team Spymaster: Word unlimited
Red Team Field Operatives: "Well, there's only one spymaster card with a white card in the lower right and two blue cards in the upper left, so now we know where every card is and can pick all the red cards" <wins>
In a real practical implementation here, the spymaster would probably actually clue "<death card hint> 0" each turn in order to ensure their team can safely pick at random until there's enough information to know which board they're on.
Please point me to the rule that bans this: https://czechgames.com/files/rules/codenames-rules-en.pdf