The 1986 Oldsmobile Incas Dashboard (2020)
thedrive.com
thedrive.com
But, the NHTSA doesn't approve designs before they hit the market. For example:
https://www.teslarati.com/tesla-yoke-steering-wheel-nhtsa-st...
https://drivemag.com/red-calipers/the-definitive-collection-...
It's the opposite. Full left-right deflection on an airplane yoke is about 1/4 of a rotation, a movement measured in inches. Full deflection of car steering wheel is multiple rotations, a movement measured in feet. Car steering requires much more precision than aircraft. The yoke is optimized for rapid full-deflection with minimal control input. Fine control is accomplished through trim systems, which are effectively parallel input methods.
This seems counterintuitive to me. I associate more movement (of the controller) with less precision.
Think of a microscope. You have a course adjustment that moves the focus quickly, then a fine control that moves it more slowly. The former is less precise than the latter.
I apologize that this is so long. There was so much internal dysfunction in GM between 1975 to 2008 and it affects everything so much that being concise is almost impossible even when talking about a single thing over a short period.
EDIT: jumped the gun on this one and confused some memories. This was just a prototype, with obviously different requirements for "selling" the idea but there were some actual production cars with ahead-of-their-time graphical terminals like https://youtu.be/Lkaazk68iGE?si=_qpkZaVobI6zK-Cs&t=305
We can dream.
As a non-American, let me say never has a brand name been so out of sync with a car design. That thing is anything but an "Old"-smobile.
Looking at it I also thought how cool it would be if the dash were entirely modular a-la Framework laptops. "Standard" electrical, electronic and mechanical interfaces to which modders could fit all sorts of weird and wonderful interfaces. And I mean the whole physical dash as well. I know it'll never happen, but somewhere in a parallel universe...
At one point, they had an advertising line, "This is not your father's Oldsmobile".
It was named after the founder, Ransom Olds. I get it, though.
https://www.youtube.com/watch?v=ynDCCXNg0Cc
Wonder if there are any css/ui kits for this sort of analog retro style?
price point is a little higher than the cybertruck, but hey, probably worth it.
The exterior looks like the love child of 70s wedge design and 90s rounded corners.
This is common even today, even on 100% digital screen dashboards, they'll have fake analog speedometer and tachometer displays. My 2023 Mazda CX5 is 50/50, half the dashboard is analog and half is digital. And I like it that way.
I do like a digital cruise set speed.
The Riviera was one of my favorite cars, had a touch screen to control most things in the car. Basically the Tesla of 1986.
https://www.carscoops.com/2021/10/the-buick-riviera-had-a-to...
More car makers are better, and engineers should be allowed to have a bit of fun, but concept cars are almost laughable sometimes in their basic flaws.
As a kid I played computer racing games that had proper 'proportional' turning of the steering wheel, but only if you used an analogue joystick. I used the keyboard, and suffered accordingly.
For things which are symmetrical within the car (door lock/unlock, windows up/down, turn signal) they should be symmetrical on the wheel as well. Critical elements to driving like the windshield wipers, defrosters, horn and turn signals should all be extremely self evident at a glance whereas amenity controls like radio and AC should be off to the side.
The cost of retraining the whole user base in a dangerous environment will likely dwarf any small gain from making "better" controls.
As a case in point, the car in the article is so alien to what I'm currently using that I wouldn't feel comfortable driving it, knowing that it challenges significant parts of my driving routine which are not conscious.
I like how the flip-top cockpit in this concept compliments the fancy joysticks and display to give the impression you're driving a luxury fighter jet.
Forgivable, as it’s a concept car, so just give people an idea.
Though perhaps you shouldn't be manipulating anything and instead concentrating on navigation while the car isn't moving straight? Hmm, perhaps those controls should be disabled when the wheel is (say) 15% from straight?
But now we have so many shades of corp grey.
So we've got that going for us...
“Unfortunately for us, Oldsmobile never went ahead and produced the Incas. They made a slew of other wild concept cars as well, but none of those saw the light of day either […]”
The point of clickbait is that the link will get reposted to all kinds of places online, with a headline that intentionally misrepresents the article to those readers and fools them into clicking.
(Original headline was “The 1986 Oldsmobile Incas Had The Wildest Dashboard You’ve Never Seen.”)
Concept vehicles like this are typically built one-off and showcased at manufacturer auto shows. Some of them later go into mass production, and some of them don't.
Obviously, such a truthful headline would get much fewer clicks.
The actual headline intentionally wants us to think they’re going to show us the “Wildest” Knight Rider car that people were driving in the 80s. (Maybe they were rare, maybe you were too young to have seen them, but we have pics! Click here!)
I immediately presumed it was a concept car from the headline. If you presumed otherwise, that just might be your unfamiliarity with the subject matter.
A clickbait headline elides, omits key information strategically, deliberately creating a far juicier story in the minds of readers than is justified by the actual post-click article.
Key information like the fact that no one ever bought and drove this car on the road.
I don’t think a headline gets immunity from being called clickbait if it successfully dupes only those people insufficiently familiar with its particular subject matter.
Clickbait gets under the noses of such people by design.