Problem is Swift engineer supply is low, there's not a viable business case to learn Swift because it's not
actually viable cross-platform for development unless you have $X00 million to throw at your macOS/iOS team to build it from scratch, platform by platform (to wit, sibling comment re: Arc Browser)
So best case we're looking at: Swift isn't ready yet, the next major version will be, and we can't build UI with it, so we'll put in the effort in to bootstrap a cross-platform ecosystem and UI frameworks. Or maybe we'll just do our business logic in it? It's a confusing mess that is irrational. Even with great blessings of resources. ex. $X00M that Arc has obtained one incremental platform after a year. And "all" they had to do was Swift bindings for WinRT and connect it to the existing C++ engine.
All of this is easy to justify if we treat it as an opportunity to shoot for how we wish software could work in theory, instead of practice. I hope I'm wrong but after being right the last few years, I'm willing to say it's naive wishcasting out loud, even though its boorish. I see it as unfortunately necessary, a younger me would be greatly misled by the conversations about it on HN. "We've decided to write the browser in Swift!" approaches parody levels of irresponsible resource management and is a case study in several solo engineer delusions that I also fall victim to.
It's genuinely impossible for me to imagine anyone in my social circle of Apple devs, going back to 2007, who would think writing a browser engine in Swift is a good idea. I love Swift, used it since pre-1.0, immediately started shipping it after release, and that was the right decision. However, even given infinite resources and time, it is a poor fit for a browser engine, and an odd masochistic choice for cross-platform UI.