If the EU takes that position, I’d have to think the US and other governments would start to look at EU IP the same way. Something to be regulated and taken at a price that local government prefers.
If the EU takes that position, I’d have to think the US and other governments would start to look at EU IP the same way. Something to be regulated and taken at a price that local government prefers.
This is a strange concept, especially in historical context. Windows, for example, was always free to develop on unless you wanted to use MS’s tooling, in which case you could buy in a la carte or subscribe to MSDN. The owner of the device had a license to the technology and MS’s stack, and the developers licensed the developer tools if they chose to do so.
Even on iOS, the dev tools are cheap, and the device owner holds an iOS license. And the charge for distributing software is $0 — there is no charge for distributing software.
So what Apple really seems to be charging for is permission to charge money for iOS apps. And I think I’m with the EU here — Apple is gatekeeping and is charging something entirely unrelated to Apple’s costs.
iOS dev tools may be cheap. But that's not point. Apple has invested billions into that ecosystem. And to foster adoption, Apple's licensing model allowed for "free" software. But that was funded by the revenue collected from non-free iOS apps.
Different from who? What company in the 1980’s or 1990’s did what apple is doing now?
1990s-era Windows was a sort-of monopoly -- MS had a monopoly on Windows, and Windows ran on the substantial majority of PCs, and PCs were much of the market. But users could also get a Mac or one of several Unix-ish machines or an OS/2 machine or a BeOS machine, etc. So MS's actual monopoly was on platform that developers needed to target to make software to run on Windows machines.
Right now, Apple has a monopoly on the software running on iPhones and iPads and a near-but-not-complete monopoly on software running on laptops and desktops and Mac Minis. And there are plenty of users of various Android phones and even a handful of devices that are neither iOS nor Android.
So what's the difference? Apple wants to take a cut of gross sales of software targeting iOS, even in cases where Apple is uninvolved in the distribution of that software, and even when that software actually targets a platform-agnostic system and that system knows how to target iOS. Microsoft did not.
There was a time when major OS updates was something you got charged for.
The reason Apple develops free OS updates for fairly old devices now is that they still get App Store revenues from the users of those old devices.
It didn’t last long; I guess some combination of lawyers, accountants, and regulators clarified the matter.
That didn’t end until Apple had the commission revenue.
Commission revenue doesn't explain Apple's free updates nor is a requirement for them. Software updates were free for many Windows Mobile handsets despite there being no central MS owned and tithed Windows Mobile software store.
EDIT: And early Mac OS releases prior to System 7 were free too!
If Apple is banned from collecting revenues from the software side, then I guess they'd be stuck with either accepting the new substantially lower margin structure. Or raising the price of the phones to compensate for the missing software margin.
This is a genuine question - Google pays for android updates to be free because the android business model is spyware to support Google’s ad business. Apples business model is the same as Xbox, PlayStation, etc where the developers for those platforms are paying MS, Sony, Nintendo, etc
Apple isn’t even charging high rates: their commissions match or are lower than other stores, when those other stores are literally only providing payment services.
This would be closer to reality if Apple didn't drive hardware margins that are quite literally orders-of-magnitude larger than any comparable games console. When the Nintendo Switch launched it was shipping below-cost after accounting for shipping, whereas there has never been a modern Apple product that didn't ship with profitable hardware.
So when you scrutinize the two no, they really aren't similar. Apple cannot use the same excuse that Microsoft, Sony and Nintendo use.