https://en.wikipedia.org/wiki/Jerk_%28physics%29
But that is not what this article is about. It's about (spoiler alert) quitting your job to write games.
https://en.wikipedia.org/wiki/Jerk_%28physics%29
But that is not what this article is about. It's about (spoiler alert) quitting your job to write games.
I'm curious to learn how you define clickbait. Did I get baited?
By the way, physics/everything in games works in discrete steps of time. Accordingly, acceleration is constant[0] and so it follows that in game(dev), infinite[1] jerk is a constant[2].
[0] acceleration is unchanging during each physics step
[1] changes in constant acceleration occur instantaneously, "between" steps so we're dividing by zero (seconds) and I get to make the rules
[2] unavoidable; as in "the bickering was a constant"
Pretty much like this:
> I clicked because I wanted to know what ... they were talking about.
That depends on your interests. If you care about the finer points of sound editing embedded in a rather extensive personal narrative then yeah, it's good. Otherwise not so much.