Why is 'Left Stick to Sprint' so unpleasant in games?
aria.dog
aria.dog
Input elements should be single purpose and simple, accurate, reliable, and tactile. Clickable analogue sticks (along with a clickable mouse wheel on a mouse) are none of these.
Not clicking an analog stick is harder than not making it move when intentionally clicking it, for me.
The issue with L3 as Sprint is that a button is so much easier to press and hold than a joystick (as mentioned in the article). Even worse is when games use L3 as Sprint but also configure the analog stick to perform some other action, in which case you can perform actions you don't mean to perform.
To be clear, in games that use L3 for sprinting, you usually don’t need to hold L3, it’s a toggle. I guess there are exceptions of course but THAT would be bad design.
For example, in Fortnite you have to hold L3 to sprint. This causes other issues as well. If you drive a car in the game for example, and use the analog stick to steer, accidentally clicking L3 will cause the car to turbo boost. If you're driving around a corner and have L3 moved all the way in one direction, accidentally clicking L3 is a given which causes an accidental turbo boost.
Being not familiar with games joysticks area (a keyboard user) this reads as mad as it can. Feels it's like a minefield. Is there anything from this area left not patented yet?
I like the Xbox controllers in terms of stick position, so the ps5 is a no. The new dpad though is terrible, i preferred the cross with directions clearly separated, but now they are back to joined dpad.
Then there is stick drift, sticky buttons and buttons that don't register inputs anymore every now and then.
The elite controllers apparently are garbage qc, even though they would be ok. oh, the gyro, back buttons and a way to have touchpads like the steam deck would be ideal. I'm so hoping valve releases a controller that's the pc companion of a steam deck.
I almost forgot, it is possible to have sticks with no deadzones, i would love to have a controller with those.
Why it's so hard to buy replacement parts for controllers?
R stick is usually camera, so it makes sense clicking it would toggle vision (or zoom)
For example entering a new area in Elden Ring, I rarely wanted to just gallop in but instead would prefer slowly walking and looking around as I go, taking my time.
I do agree in most cases it's good to be able to pick the default though.
What I'd really enjoy would be movement speed being a configuration setting I can adjust dynamically in real time with a small slider or touch interface (think AirPods Pro volume adjustment via the stem) on the back of the controller.
https://www.eurogamer.net/mass-effects-sprinting-was-an-illu...
Interesting, this article was written by some non-human being!