1) You generate a random key [0] and then feed it into PBKDF2 [1] to generate a 32-byte AES-GCM key. If you can generate 32 random bytes instead of 10 reduced-ASCII characters and a key stretch, just do that. PBKDF2 is for turning a password into a key, and it's far from the recommended algorithm nowadays; prefer scrypt if you need to do this sort of thing.
2) AES-GCM with random 12-byte nonces. Never use random IVs with GCM; this breaks the authentication [2] [3]. Given the pitfalls of AES-GCM with respect to random nonces, you might prefer switching to XSalsa20+Poly1305. The advantage of XSalsa is it has an extended nonce length, so you can use random nonces without fear.
3) Random key derivation with a restricted character set can make brute force attacks easier. You should have a 256-bit random key, and if you want that key to be within a certain character set, then encode the byte output from the CSPRNG using that character set.
4) 1fps achieves symmetric key distribution via a URL with a fragment identifier ("#") which IIRC is not sent to the server. Therefore it assumes you have a secure key distribution channel - the link contains the key, so it's important that only the intended recipient can view the part after the "#". If the server is truly malicious, it can deploy client-side Javascript to send the fragment to the server, allowing the server to access the key (and thus cleartext communication).
[0]: https://github.com/1fpsvideo/1fps/blob/main/1fps.go#L99
[1]: https://github.com/1fpsvideo/1fps/blob/main/1fps.go#L287