Eyechat
neal.fun
neal.fun
If your browser has a Reader Mode, that’s a faster way to get to that scenario, no DOM manipulation needed.
> I wonder how archive.ph got the full version automatically
We have speculation but not certainties.
https://news.ycombinator.com/item?id=36060891
Regardless, the fact it works is why it’s so used on HN.
If I lived in a village of a few hundred people I could be satisfied that my spouse was the best match I could possibly hope for, right? Say half the village is men, then a quarter is too young or too old, then there's just a handful who fall in my range of economic status and attractiveness, and I could be as happy as one could hope with any of them.
I live within reasonable driving distance of probably a literal thousand other people in my age range and of similar attractiveness to me. Whoever I stick with, someone else will be better in one way and worse in another. There might be a hundred dimensions on which to measure someone. Hence my current vacation from monogamy.
I think love, as in the feeling of limerence, obsession, desire to be with someone, desire to "get" something from somebody attractive, is easy to cultivate and always has been. I love someone who said she "falls in love with anyone who makes eye contact with her long enough". Ironically, her definition of love doesn't include texting me every month.
But love as in, doing hard marriage shit for decades until one of you outlives the other... I thought I felt that when I was first with my ex-spouse, now I believe I may be happier if I never feel that.
In a small village, it is natural, less so in a busy city where you meet with a lot of people, but don't really spend time with them.
> You’re probably wondering if he and I fell in love. Well, we did. Although it’s hard to credit the study entirely (it may have happened anyway), the study did give us a way into a relationship that feels deliberate. We spent weeks in the intimate space we created that night, waiting to see what it could become.
... which is part of why everything seems so polished, they each express an idea without compromise, and when he's done he can just be done.
Someone could make a pretty good museum exhibit from his site.
Maybe for the pages you tried, but I see ads on these pages:
https://neal.fun/infinite-craft/ (bottom)
https://neal.fun/perfect-circle/ (right)
https://neal.fun/days-since-incident/ (bottom, near the end, above the "you may also like" section)
The last one occasionally fails to show ads due to some javascript error (visible in the console). The same error was also observed on a few other pages with the "you may also like" footer, so my guess is that some ads were supposed to be visible on many pages, but were accidentally hidden due to some configuration issue.
For comparison, at one point slither.io, which is another browser game (not his project) was bringing in $100k/day from one ad unit showed each time the player dies https://www.wsj.com/articles/as-slither-io-goes-viral-games-...
When I say love, I mean genuinely seek them out. When I was younger, there was no internet in my house, and adverts were the opportunity to step away from the TV and do something else. But I worked as a babysitter in December a few years ago and things have certainly changed a lot.
They would turn on the TV just to watch ads to "find out what I want for Christmas" then turn it off again when the advertising finished and ask for Netflix. When playing games on an iPad or laptop, they would click every ad to open it in a new tab, meaning they could browse products after they were done playing.
The first couple of times I told the kids not to do that, and reported back to the parents after. But turns out most parents liked this behaviour...it made Christmas shopping easier, because their kids would make a list of cheaper things aimed at them, rather than all asking for expensive iPads and PlayStations.
If the avg player dies 10 times, and the ads shown had $.5 CPM, then to make a dollar you'd need only 200 players. So to make $100k/day you'd need 20M daily actives, which is very high but it was really popular around those days.
Is 20M daily actives possible? Yes, because if the average play session is 15 minutes, with that many players you'd have ~200k concurrent players. There's currently a game on Steam called "banana" where you just click on bananas, and that one has 292k concurrents. There are also several Roblox games with that many concurrents, so it checks out.
Plus, his implementation in a few of them is really exhaustive and polished. Are there any "interns" helping him?
his previous project (infinite craft) was one of the first things i ever heard people talk about wrt LLMs.
His skill is in execution. I think he finds inspiration from the people around him.
https://9to5mac.com/2019/07/03/facetime-eye-contact-correcti...
https://www.androidauthority.com/under-display-selfie-camera...
>According to The Elec, LG Innotek has entered the preliminary development of the UDC, which sits under the display and does not result in a visible hole in the panel when the camera is not in use...
>Apple will then adopt the UDC in 2027's "Pro" iPhone models, according to respected analyst Ross Young of research firm Display Supply Chain Consultant
https://www.macrumors.com/2023/12/06/iphone-under-display-ca...
Nvidia, Apple, & others already have software for this, which will only get better.
The feed of your camera is transmitted "directly" to the person you're looking at (well, no, not really directly, it uses WebRTC, so your data passes through Neal's TURN server, but do you really think Neal wants to take care of properly storing your data and handing it off to advertisers?)
* all people had brown eyes
* all went for funny looks immediately
* 3 of them were shocked and left
Just did not expect to be gazing into the windows of someone's soul immediately. The widescreen monitor may have contributed.
We were originally going to collaborate more on eyechat but then One Million Checkboxes[1] blew up and I had to bow out
What's the difference in two's codebases, if any?
There's probably 0 overlap in the codebase - 100% (or close to it) of the code is from Neal (the only code I wrote for this was a very early prototype that cropped out just the eyes, instead of the bar you see now). I sent him a couple of snippets from my codebase early on but mostly just gave pointers on my tech stack / chatted about some of the problems I ran into. Given the size of Neal's audience the default scale for a project he launches is pretty big!
Anyway, mostly wanted to clarify that the similarities between this and stranger video are intentional :)
[1] this is where the idea for one million checkboxes actually came from!
I love it when the web is used for something fun and not selling another subscription service.
Sent you an email btw, I had some thoughts that I wanted to talk about
Present options to pick a username, email, social media, live text, live audio stream, live video, health data from a smart watch, teenage diary, ...
It already works in some way; e.g. even if one person has both a HN account and a Snapchat account, they would use these to talk to different people.
I showed it to a colleague from marketing as a 'look how bad up this is!' They asked 'cool, can we do that too?' sigh
Given, the different people require different levels of privacy.
This is also why privacy has been a game over for decades. Ten years ago or so, friends boasted that they don't use Gmail due to privacy concerns but happily email folks with Gmail accounts.
One group picture is sufficient, you can work from there.
ELI5 when you visit online they have a handle on you.
On a meta-level, this is the essence of social engineering: creating a seemingly harmless and fun distraction to get what you may really want.
"Consent to give me pictures of your face and movements" as a pop-up would probably spoil the fun a bit.
It would be swell if more of the web was made by passionate people to share knowledge for free. I know this is a privileged attitude as creating content takes time which is not free. But some of the best web sites are the ones without monetisation. We need a better monetisation system for the web that is based on people paying for content instead of people being sold as user data.
I just see a black screen with "Eyes from $LOCATION" under it.
*for those that aren't familiar with Worldcoin.... https://www.nytimes.com/2023/08/07/technology/worldcoin-iris...
https://www.technologyreview.com/2022/04/06/1048981/worldcoi...
https://www.buzzfeednews.com/article/richardnieva/worldcoin-...
I assumed it needs some sort of closeup high definition image