WebGL visual programming editor cables.gl is now open source
cables.gl
cables.gl
If you're a interested in experimenting with creative stuff without the traditionally high barrier of entry, I highly recommend cables and the Decode.gl tutorial series[2].
Cables is an exceptionally versatile and user-friendly tool, especially for those new to creative coding. It allowed me to create my personal website[1] (sorry doesn't work on mobile) in just three days, despite having no prior experience. Achieving the same results using WebGL directly would have been significantly more challenging and time-consuming.
For anyone interested in exploring creative digital projects without facing the typically steep learning curve, I strongly suggest giving Cables a try.
Additionally, the Decode.gl[2] tutorial series is extremely high quality
> my personal website[1] (sorry, mobile optimized!)
> my personal website[1] (sorry doesn't work on mobile)
Your original writing was fine! You're fine!
They were two different versions of the rephrase, I just failed to remove one because I am useless when doing any text editing on mobile
The home page uses 18% of my beefy cpu.
Really cool project, love to see things that touch web tech, VPLs, and creative programming. Could not find repo from the website on mobile, would love to see it in the footer or in the CTA.
- How does this differ from say blender's geometry/shader nodes? Aside from operating environment.
- How much of webgl does this encompass? Do you control the full render graph? Or is it just one pass, or what?
I've been interested in learning modern graphics programming, but playing around with low level gl/vk code seemed like it'd be too slow to figure out the high level concepts. I was hoping I'd find a visual editor somewhere.
Blender can be used to create assets consumed by cables.
I was always amazed at how sophisticated QC was, and also saddened when it was abandoned by Apple...
it is like QC or touchdesigner, but you can distribute your projects on your own, without cables itself. basically like you can distribute a game you made with unity.
On top of that you also need a good GUI which itself is rare. Houdini has a great interface that is well designed. Touch designer is much more wonky, loose and awkward.