A couple* of game reviews for high-tech LARPs earlier today on HN got me thinking in the opposite direction: they had several comments about the "minigames" that both offerings used to keep the guests feeling like protagonists who aren't just on rails in between plot points, and it had occurred to me that any reasonably deep hobby (those where mastery occurs over decades to lifetimes) naturally presents many minigame equivalents that are much better motivated, and hence probably also more satisfying.
Rather than gamifying education, maybe (even at the risk of offending Our Ford) we ought to try learnifying pasttimes?
* https://news.ycombinator.com/item?id=41152238 and https://news.ycombinator.com/item?id=41152771