GTA 3 is being ported to the Sega Dreamcast
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Nice to see, but people still want you to complete Elysian Shadows or give them their money back.
For the uninitiated:
https://www.reddit.com/r/HobbyDrama/comments/nvf55t/video_ga...
Also, the comments on the Kickstarter page [0] make for an interesting, if sad, read.
Linked on [1] is where he comes out of the woods again, the following comments and his replies also shed some lights on what he feels he is owing the people, that pledged $185000 on Kickstarter....
[0] https://www.kickstarter.com/projects/1945059142/elysian-shad... [1] https://www.dreamcast-talk.com/forum/viewtopic.php?p=182356#...
It’s definitely possible, but incredibly difficult to make something generic out Of the gate.
Unfortunately, it’s all too common among indie dev projects seeking backing, because it sounds like a cooler idea and people seem to like the purity of the idea.
I was king of scope creep, but I was also the engine and tools developer... Does it LOOK LIKE the engine and tools were the ones bottlenecking progress, or does it look like a lack of ACTUAL GAME CONTENT was the problem with Elysian Shadows? The engine and tools (which were my job) are probably easily at 90% done.
What I do own up to is being so bogged down with coding up a whole cross-platform engine and toolkit that I was an absolutely horrible manager who just relied on the rest of the team to know what needed to get done and take care of it, which obviously never actually happened. I was not as involved in the rest of the actual game aspect of ES independent of the tech than I should've been, and I own up to that...
But if you actually think THAT is what caused this game to never get done, you aren't seeing clearly. That's the one aspect of the game (other than audio, which was never a problem) which was actually where it should've been in terms of progress.
Also, for the record, LOL, ElysianVMU caused "drama" and extra work for the team? Funny, not one person other than me wrote a line of code for EVMU or even implemented the single line of Lua code it takes to display a VMU icon in-game... and as far as I ever knew, Patryk enjoyed getting to take a few hours to get away from killing himself being overworked on terrain and character assets to get to draw VMU icons, or so I'm assuming based on the fact half of what he drew were penises and jokes, initially. ;)
The constant tangents did, that project being one of them. The VMU emulator did not kill anybody’s firstborn, but like the other many tangents it ate away at your time, which was required elsewhere.
I see you haven’t changed and still try to misinterpret people’s comments rather than really owning up to the past.
If the engine and tools are 90% complete, it's better to release 90% of something than nothing at all. The backers would no longer be able to call it a scam. It's probably the only way to put it all to rest.
But yes, way to take the spotlight away from the developers who are pouring their hearts and souls into this project, of which I'm only an insignificant part of, to bring up some irrelevant shit from my past which I have owned up to and am literally working to correct by supporting projects like this... total douche bag move. Makes me feel sorry for the rest of the team, tbh.
It's been 23 years and there is some part of my brain that still holds on to my childhood belief that Sega would realize their folly and Dreamcast would make a comeback.
I frankly think a big part of it was that the Dreamcast was the first system I purchased with my own money, and it being so quickly discontinued was almost traumatic in a way.
I went out and bought my first self-bought console, a Dreamcast, and a boatload of Pokemon cards.
It's a good memory.
[1] https://www.gamesradar.com/gta-owner-settles-lawsuit-against...
Cool project, but what an inane concept.
Now we need someone to cross compile all the N64 games for the DC :D