>Now, it's almost like games are made in public
well, as public as a celebrity. You'll get all the juicy gossip and drama but almost none of how the sausage is made. Dev talks at places like SIGGRAPH and GDC are absolute gold mines for public info that would be closely guarded secrets 20 years ago for AAA games, but those are still rare and far between.
>Companies are basically forced into early-access because the cost of a bad review by a prominent influencer post-launch is too high.
I think this is a pretty recently dying sentiment these days. AAA games feel buggier than ever and the launch for some may as well be an open beta. They want to get players in now and fix it later after hoping they recoup costs. And I guess it still works enough to keep doing it.