>> There are quite a few publications that explore the concept of generating programs, either using typed or untyped functional languages.
That's Inductive Functional Programming (IFP), a kind of Inductive Programming that also includes Inductive Logic Programming (ILP). The canonical example of IFP is Magic Haskeller:
https://nautilus.cs.miyazaki-u.ac.jp/~skata/MagicHaskeller.h...
As an example of a modern ILP I suggest Popper:
https://github.com/logic-and-learning-lab/Popper/
Or Louise (mine):
https://github.com/stassa/louise
One of the DreamCoder papers describes Inductive Programming as a form of weakly supervised learning, in the sense that such systems learn to generate programs not from examples of programs, but from examples of the target programs' beuav908rs, i.e. their inputs and outputs. By contrast LLMs or slightly older neural program synthesis systems are trained on examples that consist of pairs of (programming-task, program-solving-the-task).
Another way to see the difference between Inductive Programming systems and conventional machine learning systems used for program synthesis is that Inductive Programming systems learn by solving problems rather than from observing solutions.
The advantage is that, in this way, we can learn programs that we don't know how to write (because we don't have to generate examples of such programs) whereas with conventional machine learning we can only generate programs like the ones the system's been trained on before.
Another advantage is that it's much easier to generate examples. For instance, if I want to learn a program that reverses a list, I give some examples of lists and their reverse, e.g. reverse([a,b,c],[c,b,a]) and reverse([1,2,3],[3,2,1]) whereas e.g. an LLM must be trained on explicit examples of list-reversing programs; like, their source code.
IFP and ILP systems are also very sample efficient, so they only need a handful of examples, often just one, whereas neural net-based systems may need millions (no exaggeration- can give a ref if needed).
The disadvantage is that learning a program usually (but not always - see Louise, above) implies searching a very large combinatorial space and that can get very expensive, very, very fast. But, there are ways around that.