* processing is still much easier to work, even though p5js seems to catch-up. I did work with it like 10 years ago and it was already very easy
* it was very easy to spot bugs or missing implementation in p5js
* While an almost identical port was possible, it’s not 1:1 and takes learning some APIs
* p5js is not even close to d3 or three.js in terms of performance
* tbh it seems to me lot easier to animate in web with modern css3 and some helper libs, than use p5js. In fact I would see a very straight pipeline from free vector apps into css with very little shading without p5js. Which makes me wonder how is p5js relevant in 2024, apart from educational tool.
* For things which involve pixel level compute there is no easy way to use the GPU efficiently
For me this whole 450k funding is quite bizarre, and in particular the fact it got directed to a not so popular framework.