Apple Arcade developers say working with Apple is like in 'abusive relationship'
appleinsider.com
appleinsider.com
(Oh, are they unhappy? Then do something about it, instead of posting anonymous quotes on a 2nd grade Apple tabloid)
> They have no leverage against Apple, so I'm not sure what options they have
This problem has been solved so many times, but still, developers hate it (which is quite baffling in this case), and companies also hate it (which is very understandable).The solution is called workers union. It pains me to write this, I'm not a big fan of them, but this is the very purpose of workers union, to avoid such blatant exploitation of workers. Of course it only works if it exists.
It's not irrational to be pleasant to your business partners.
In fact, I'd say it's irrational to pursue unfettered profit maximization over all other values in life, no matter the costs to others. Anyway, such an attitude is likely to come back and bite one on the ass eventually. It may work while you're on top, but if you ever have a rough patch, you'll suddenly find that you have zero friends or supporters. Apple has been so abusive that they're practically begging the governments of the world to bring down the hammer.
> Then do something about it, instead of posting anonymous quotes on a 2nd grade Apple tabloid
The original story was on mobilegamer.biz, which I don't think is Apple-specific.
They're posting about it in a litigiously safe way to spread awareness.
does something
“No, not that!”
Success is mixed.
Otherwise, games are normal apps.
Apple Arcade is a system where Apple helps as a "Producer", and then you get part of the subscription revenue from people who pay for the Apple Arcade subscription and then play your game.