Conceptually, if the compiler could just inline all of the child calls, it's fine. But if this call won't return for a long time, or may be called again (even worse). You're setting aside stack that you'll never get back. Which is a memory leak, and your program will crash.
you really do need confidence the little helper can be fully inlined. if the helper is out of your control, and someone greatly expands its responsibility, it can suck.
So, yeah, effectively a leaf.
int a(){
void* mem = allocal(some_number);
b();
}
int b(){
a();
}
if a() is a leaf (or can be trivially inlined) it's fine!on the other hand, if a() calls something else, that's complicated, it's way way harder to figure out why you're crashing. I think you'll segfault as a() eventually overwrites malloc'ed memory. but different systems are going to have different characteristics.
It's not that you can't, you just have to be real damn smart and make sure no one ever messes with your code.
or you can just make sure it's a leaf. much easier rule, much easier to explain.
It will run until it runs out of stack. Or it might just run forever because the compiler optimized it as an infinite loop.
In any case, same behavior.
Or am I crazy, and there is no point to being careful with alloca?
That is really the only difference between `in foo[...N] = ...N` and alloca(n). alloca works with a value computed at runtime. And this value could be from an input.