I'd love to try and see if it's possible to simply build for iOS. Say Unity, React Native, etc.
This could be pretty awesome in terms of freedom, even if the build takes 5x more.
This could be pretty awesome in terms of freedom, even if the build takes 5x more.
This is how Godot targets iOS: https://github.com/godotengine/build-containers/blob/main/Do...
Here's a Docker image with the tools preinstalled, though you'll need some tweaks to target iOS: https://github.com/shepherdjerred/macos-cross-compiler
While at RStudio (now called Posit), I worked on cross-compiling C/C++/Fortran/Rust on a Linux host targeting x86_64/aarch64 macOS. If you download an R package with native code from Posit Package Manager (https://p3m.dev/client/), it was cross-compiled using this approach :)