I once tried to use c2rust as a starting point for rustification of code and... it's not even good at that. The code is just too freakishly literal to the original C semantics that you can't even take the non-pointery bits and strip off the unsafe block and use that as a basis.
(To give you a sense, it translates something like a + 1 to a.unwrapped_add(1i32), and my recollection is that for (int i = 0; i < 10; i++) gets helpfully turned into a while loop instead of a for loop).
In general, the various challenges that all need to be solved that aren't solved yet are:
a) when is integer overflow intentional in the original code so that you know when to use wrapping_op instead of regular Rust operators?
b) how to convert unions into Rust enums
c) when pointers are slices, and what corresponds to the length of the slice
d) convert pointers to references, and know when they're mutable or const references
e) work out lifetime annotations where necessary
f) know when to add interior mutability to structs
g) wrap things in Mutex/RwLock/etc. for multithreaded access
We're a very long way from having full-application conversion workable, and that might be sufficiently difficult that it's impossible.