My Software Is Being Pirated
codinghorror.com
codinghorror.com
Want a recipe for being pirated less? Make something that people wouldn't want to get for free. crickets chirp Actually, that probably won't even help -- I think a large portion of piracy is essentially pathological. Bingo Card Creator -- an which assists primary school English teachers who are, on average, not likely to be reading Chinese pirate forums -- got spikes of 10k+ downloads when the new cracks were released.
It even had a description translated into Chinese... which was hilarious. (My brother translated for me: "Apparently it's like a gambling game for English or some shit.")
Honestly its like putting a shiny object in front of that bird with the unhealthy fascination for shiny objects whose name I am forgetting at the moment. If your code compiles, it will be pirated. You could make a Windows forms calculator with only a plus button, with an equals sign available with a CD Key, and people would pirate that. (I've often thought of trying it.)
Made me think of this:
http://blort.org/~kgasso/images/how-to-catch-script-kiddies....
Money is not an unlimited resource.
If there are say.. $4,000 (purchase price) of fun and awesome things released in a year, and the average person after things like bills, rent/mortgage, etcetera only has say.. $500 left to actually spend on frivolity, then they might decide the following:
"Well, I guess I will download the rest. It's not like they are losing a sale. I don't HAVE any money, anyway!".
And, if this is the case, it's true. No-one actually LOSES anything. You can't lose a sale you could never have made anyway.
So such numbers can be shockingly misleading.
For example, console games don't suffer as much from pirating, but what if hypothetically it was as easy to pirate a game for your Wii or 360 as it was for your PC? I very much doubt that people would continue to buy the games.
So basically, the very presence of pirated games available for free is taking sales away from the game makers, people are simply choosing the free option.
You are saying that it would be wrong for me to download something, even if the very act of doing so does not make anyone lose any money, take the food from anyone's mouth (etc etc)?
Suppose someone is selling clay pottery. They bought a machine to help them make it, but the clay itself is freely available. They just go down to the riverbed and grab a heap of clay. You could go get the very same clay. It's free; it's a public resource. We'll even say there is infinite clay.
Now then. The producer is using a totally free resource to produce clay pots. It takes a few hours to make each one, and they are very nice. But the only material in the product is a free resource. If you were to steal the pots without paying for them, the producer isn't out anything, because the producer can just go get more clay; no big deal. You've taken no money, you've taken no food. All you've taken is a clay pot, made out of a substance of which the producer has an infinite supply.
Is it okay to steal the pot?
To replicate a computer game is trivial, but when buying a computer game, one is not so much paying for the replicated copy of the software as one is paying for the time and expenses that went into producing it in the first place.
A lot of people do give software away for free, but that's their choice.
But I don't agree that all pirated copies are lost sales. Some of them might be of course, but you can't expect that each copy is a lost sale.
Let's use MS Office as an example. Here there is a free alternative (Open Office) that does most of what normal users needs. But the piracy level is very high. This is (originally) a product made for businesses, that most home users certainly don't need. You don't think that most homes would spend $399 on MS Office if MS made it more difficult to copy?
The reason why schools expects reports to be delivered as Word-documents is because it is implied that parents will have a copy of MS Office. This can only work because software can be pirated. If the parents had to spend $399, all schools would accept ODF documents, because there is usually at least one person connected to the school who knows that a free alternative is available.
BTW: "Piracy" is a word that the companies used (probably advised by a PR company), so that it will seem worse. It has worked out very well for them, even the "pirates" use that word. Perhaps I should use a similar strategy against the things I dislike... I will from this day forward interpret DRM as "Digital Rape Model" :-) Copying software is not stealing. It is not legal or (in most cases) ethical, it is it's own form of crime. It may be difficult to define, but calling it "stealing" is not right,
You might as well say that I will steal a potential sale, if I write a false negative fact about a product. It is wrong, but I doubt you can call it stealing.
What some of these guys don't seem to get is when you buy something physical you pay for the whole thing, production costs and all, right in one go (or if it's too expensive for that you make payments). When you buy media of most any kind you don't because few could afford to pay what it cost to produce. Instead the total cost is kind shared between lots of people. We all sort of pay a percentage. So just like in brick & morter stores: when someone starts stealing product they push price up for everyone else.
Y'know, I always thought it would be interesting to sell the first X copies of software for a $Y, where $XY is cost of expenses and time you needed to put into it, plus a Z% profit. Any additional feature requests/etc. to that particular software would be developed and sold using the same model.
But if he WAS, then yeah, it'd be fine, providing you had no way to getting the pots yourself.
Stupid question. What kind of game have you ever downloaded that cost the developers EXACTLY $0 in time and effort to provide that game?
You probably meant "$0 to them for me to download or copy the bits." But I don't see the point in ignoring the very real costs incurred by the developer in the honest hope of compensation for that labor.
I also get irritated by people (not just you, but others in this thread and legion on the internet) that consider the right to pirate software and entertainment a great human right worthy of moral outrage. I might understand someone tempted to steal health care through some sort of fraud if they can't afford it legally, or justify stealing food or shelter or some basic necessity of human life. But defending the right to steal entertainment (most of it pretty low artistic quality to begin with) is just kind of pathetic and not worth the time expended. You must feel some sort of need to justify your own moral misgivings if you're taking time out to rationalize the virtues of pirating content, when you could be spending that time more productively in finding other content to pirate.
Again, this is not aimed at you, specifically, but also all of the people on Reddit, Slashdot, and Digg who spend so much time coming up with these rationalizations. I have more respect for the people who just pirate and don't claim it as some moral crusade against the Evil RIAA and Friends.
$20 is cheap too. If you can't afford $20, get a better job. Or spend the time you would have devoted to playing World of Goo teaching yourself the skills to get a better job. Again I'm not perfect but I can't justify stealing a $20 game from an independent developer. Stealing a tv show or $2000 software might be a gray area, but World of Goo deserves support.
It happens all the time. For example, I benefited from your comment, but I wouldn't have paid to read it.
You just can't. That's making something from nothing.
Stealing has a price whether we chose to "logic" it away or not. Think of it this way: if everyone just did as you suggested and took all games for free, wouldn't most companies just stop producing games?
A few cents for your time, maybe fifty cents to a dollar for storage costs? It's not equivalent to a an actual physical good which could have a material cost of anywhere from a few cents, to hundreds (thousands) of dollars.
What do you think companies do when they see that their product has an 82% piracy rate? They think "we only made 18% of what we should have on this!!!". What they do after that depends on a lot of things, but some people stop making things, some jack up the price to their real customers and some implement ridiculous things like DRM that even terrorize their customers. But all these things have a price and most of us pay it one way or another.
As it stands, there is no point to making Photoshop cheaper, because even if it cost $200 instead of $500, a huge portion of home users would still just steal it.
If they are acting rationally they would choose exactly the same price regardless of whether the software cost $100 to produce or $100 million.
You are suggesting that there is some other consideration involved, which necessarily means that the company will act against their own interests and price their software irrationally.
There is a finite patent of prescription drugs so over time they go to their marginal cost. Anyway, I see little advantage to extending copy write on games over 7 years. The idea that you can make money selling copy's of something who's author died 65 years ago seems stupid. Society decided to extended copy write protection to promote people making things, pretending it has value beyond that is silly.
PS: I hereby copy write every number from 1 to (12345 ^ 12345)^ 12345 converted to binary, which covers every software that is ever going to be produced until the end of time. Now pay me money.
PS: Having already listed your above comment I clam copyright over it and insist that you delete it. (kidding.)
I'm serious.
If somebody has no money and wants to use some expensive commercial software, what is the cost to the copyright owner of letting them use of that software for free?
None at all? Maybe even less than that?
Now what is the benefit to that person and to society in general?
The idea that people have that just because something costs a company a small amount or nothing to deliver somehow gives them the right to steal it is mind boggling. It doesn't matter how much it costs the company, it's none of your business. What is of import is what the company says the item costs.
Taking that for free without paying is stealing, no matter how you attempt to justify it.
I don't know what the answer is. Personally if the software does what I need but is more then I can/am willing pay I seek a free alternative. If that didn't exist, I'm not sure what I would do since as far as I remember that situation hasn't happened to me yet.
While it is true that someone downloading a game that they couldn't have paid for doesn't deprive the maker of money, it's quite a slippery slope.
In fact, the most effective anti-piracy software development strategy is the simplest one of all:
1. Have a great freaking product.
2. Charge a fair price for it.
Is he joking? The World of Goo is a great freaking product. And The World of Goo is fairly priced at $20. And yet the piracy rate is still at 82% or so. So where does Jeff base his "in fact" anti-piracy claim on?I would attribute it to wishful thinking based on an assumption of human morality. The truth is that people are lazy and don't consider the morality of their actions. How else can the rampant piracy of tv shows freely available on hulu.com be explained? The commercials are very short and the quality is good. Pirates are in the habit of getting their software from bittorrent and don't even look for a legal method of obtaining the software they use.
Bittorrent, on the other hand, doesn't much care where in the world you are.
I do this with music (I recently dropped illegal art a sum of money equal to what I've downloaded due to Girl Talk and a few other awesome artists on that label).
Do you disagree?
Edit: It may be bullshit in the general case (applying to people who make the claim of "try before I buy"), but it is not bullshit in the case of myself or the people that I actually know who claim that.
Even though those who have their interests aligned with the current copyright regime like to loudly declare otherwise, it really seems that intuitively there is no ethical problem with piracy.
In some developing countries, USD20 is about a day salary or 10 meals.
That figure'd be a lot more useful if we knew what the usual piracy rate is.
Developers have a perverted view, they think 90% of people are stealing their product. When really 90% of people wouldn't pay to use your product to begin with.
This is when DRM comes in and the developer tries to force this 90% to pay. However, people either hack the DRM or simply don't use the product. I imagine Linux got a lot more users when Microsoft started implementing DRM and some people didn't want to fight with it.
Adobe and Microsoft prices are ridiculous, why? Because they make money off the 10%, not off hunting the 90%. Microsoft doesn't even actively target pirates, it doesn't check every time you go to send an error report, it doesn't check every time you log in. Why? Because the 90% of people are an amazing resource to hunt down problems that will make the 10% pay even more, specifically big business.
Is this an actual effect? I feel like doing an experiment.
This example is a fairly mainstream idea... it made an appearance in the South Park movie.
If A is the set of people that've heard of your product sans piracy, and B is the people that've heard of it after piracy, then the gap between B' that pirates and B had better be smaller than the gap between A and B. That's likelier for a tiny producer than a huge one.
Big guys have free advertising from piracy, small guys are hurt from the same thing.
Edit: I guess we mis-understand each other -- I didn't mean VERY small guys, who may suffer from obscurity.
He then implies some software "deserves" to be pirated, by claiming World of Goo falls outside that category (because it isn't from the "bowels" of a "faceless EA-Activision franchise sweatshop").
Many independent game developers don't view piracy as black and white. I would be interested in reading an article where someone makes a hypothesis one way or the other, and backs it up. This article isn't that.
And, for the record, the amended World of Goo piracy rate is 82%. 2D Boy mentions that in an update on the very same blog post Jeff links to, but I guess that would mean he would've had to read beyond the title to notice: http://2dboy.com/2008/11/13/90/
One of the many reasons I joined hacker news was to meet like minded people for possible future collaboration. Sometimes you really get to know each other here.
AFAIC, there is no gray area in ethical matters. Right is right and wrong is wrong. If you use situational ethics to justify what is clearly wrong, you may have made an interesting argument, but you have also done one other thing: you have automatically disqualified yourself from ever doing business with me (and probably many others here, I suspect.)
A little background:
I once wrote some software that a partner installed in a remote client site for which our company got paid. Unbeknowst to me, he also installed that software at another site and kept all the money.
I bought the used car from one of my partners at an agreed upon price and found out later that he had disconnected the speedometer for as many as 50,000 miles.
Another partner of mine had a side business selling hardware and negotiated a backroom deal with our customer that jeapordized our major project.
One IT director where I worked had software salesmen leave their documentation for "project review", photocopied it, and used it for our own functional specs, with no intention of ever buying anything.
Starting to get the idea of how "you wouldn't have made any money anyway" easily morphs into "fuck you"?
And as far as software pirating goes, I have only this to say:
If you steal from me, I will seek recourse any way I can. Period.
And for those of you who want to debate ethical considerations here at hacker news, you may want to think twice about the persona you end up revealing in this public forum.
Likewise. You might want to take heed of your own advice.
If you're treating everyone you do business with as people that will potentially rip you off, I wouldn't want to work with you. Its amazing at how quickly "Good intentions to prevent piracy" morph into "But my product cant be pirated. Fuck the customers. They're all crooks anyway."
For better or worse, I stand by everything I've ever posted here.
If you're treating everyone you do business with as people that will potentially rip you off
That's a leap you made, not me. I have always given everyone I've ever worked with every opportunity to succeed. Once they take advantage of me, all bets are off.
I wouldn't want to work with you.
One less thing for either of us to worry about. See how well this forum works?
That leap was primarily made because of the anecdotes you gave followed by If you steal from me, I will seek recourse in any way I can. Period. — There was nothing in the post that indicated that you would continue trust people (partners or customers) in business.
However, you have since said otherwise, which is enough for me.
One less thing for either of us to worry about. See how well this forum works? Quite well indeed. However I've never had a complaint about the workings of HN, on the technical side or otherwise.
It's also possible that he just has a lot more life experience than you.
You should tell all brick and morter retail stores to get rid of their cameras, security and other security measures. If people are not willing to pay for their products and instead chose to just steal them they have obviously a failed business model.
Seriously, are you taking the piss?
It's pretty funny, since they're game developers, and some of them dream of becoming indies.
I'm not saying I agree with RMS. However, if he is rational I would expect him to agree with his own (current) writings. I would also expect that on an issue where he disagrees with others, he would disagree with their writings.
I'm wearing this as badge of honor. :-) Of course I treat this lightly because I think that less then a quarter of iPhones are jailbroken, so I know there is a fairly low upper limit to this, uhm, "free promotion" so to speak.
1. increase the unique value of the physical game package; include a T-shirt, stickers, something that makes possession of the package worthwhile to someone who's played the game long enough to identify with it; mention this addition in the intro or scores screen.
2. Run a contest on the scores server; if you are one of the high-scoring players this week and you can send in the code printed on the bottom of the box, then you get the reward. For greater psychological investment make the reward personalised with the players nick/score/rank on it.
This is one thing that makes SaaS so attractive to developers -- generally it's impossible to pirate.
To those who see only what is, not what can be.
> writing a completely server-side application like World of Warcraft or Mint
But that is not true! World of Warcraft has lots of "private servers" where people play for free.
I am aware there are costs to providing a service, but when you provide them at no cost to your customers, that is not piracy.