If you've got a time traveling / reversible debugger than you can (sometimes) go back to a point where the value was being written / used, at which point it'll often reappear in scope and be accessible.
I believe DWARF's built-in virtual machine should be able to recompute missing values in many cases but I don't think compilers are great at putting the relevant info in, even where it should be possible to compute the right value fairly easily.