Thimbleweed Park, Kathy Rain, whispers of a machine, Disco Elyseum, Unusual Findings, Sexy Brutale, Darside Detective, blacksad, obra-dimm, takes two, Orwell, unheard, shadows of a doubt, 12 minutes…
I actually enjoy these slow-burn games a lot
Thimbleweed Park, Kathy Rain, whispers of a machine, Disco Elyseum, Unusual Findings, Sexy Brutale, Darside Detective, blacksad, obra-dimm, takes two, Orwell, unheard, shadows of a doubt, 12 minutes…
I actually enjoy these slow-burn games a lot
Only a few weeks after the game's release date was announced, we heard a dorky blond named Ed speak from a hotel room in Hong Kong.
Gameplay was great to that point though.
- Hugo's House of Horrors
- Maniac Mansion
- The Goonies II
- The Cave
- Machinarium / Botanicula / Samorost (put together because they're, at their core, the same idea.)
- Love you to bits.
And I think these also give that adventure story feel (find objects & solve puzzles to progress a story), even if they don't transport the player to far-away locations
- The Room series
- There is no game
- The Rusty Lake series
- The Stanley Parable
- Tangle Tower
- Chuchel
Machinarium / Botanicula / Samorost / Chuchel are all great fun (and can be played with relatively young kids even)
MI2 also break's Ron's own rules ... extensively, including a bunch of things he didn't list that should also be rules, like "don't use a deus ex machina as an ending device" (which he did again in Return to Monkey Island, he's absolutely butchered that IP.)
One peeve I’ve always had is that in a game like disco elysium, I don’t feel like I (the player) am solving a mystery because dialogue trees are always leading you to the answer. Instead I’m just watching the guy on the screen solve it. Dialogue with an explicit tree would be rad
Is that based on the comic?