What's so hard about constexpr allocation?
brevzin.github.io
brevzin.github.io
Clearly, it must be saved in the compiled artifact itself. We have an example of this already with string literals. This is part of the compiled artifact, and cannot be changed at runtime. So, in theory we could allow compile time allocations to be accessed at runtime, on the condition that they are never deallocated.
However, this would introduce a large complication. Objects may contain pointers to other objects, where string literals cannot contain pointers to other string literals. We don’t know where the artifact will be loaded into memory, so those pointers may not be valid. To support them, they would need to be updated as the artifact is being loaded.
There is precedent for this, as updating pointers when loading a library is one way to implement shared libraries. However, shared libraries only require this for externally-exposed symbols. Internal function calls can use relative jumps instead. For saving an object, which may contain pointers to itself, private objects would also need to have their pointers updated, which would add to the overhead. So, rather than requiring compilers to add what amounts to an additional dynamic-linking step, the standard forbids the runtime use of a compile time allocation altogether.
(At least, that’s my overall understanding, and I would be happy to be corrected on it if wrong.)
- Constexpr objects must be fully const (i.e. they cannot be modified, and non-const methods are not allowed to be called).
- Constexpr objects cannot allow access to mutable data (directly or indirectly). Maybe this is where the devil is in the details? Not sure... It seems that pointers to mutable via constexpr would be a niche thing anyway.
- Constexpr objects always exist for the duration of the program.
- Any allocations made during construction are done via a "const pool" allocator that no-ops deallocation, so that nothing blows up at shutdown. If everything is const/constexpr, the total allocation size should be decidable at compile time, I think?
It's useful to ensure that some things get calculated at compile time even if all eventuall access is at runtime.
So a const function can return a cell, for instance, as long as the cell isn't mutated inside the function.
constexpr auto size = 4;
constexpr std::array<int, size> arr = {1, 2, 3, 4};
constexpr auto i = 2;
constexpr auto x = arr[i]; constexpr auto x = 1+1;Also "a computation is not and cannot be constant" depends on what is meant precisely by "computation" and "constant." Is "23 * 48" a constant, or is it a computation? What about "2208/2"? What about "1.104e3"?
You can define "constant" as "something that is not computed but that exists in the program as an immediate value." In that case you're right but only by definition. And the compiler must still "interpret" the immediate value. It's a slightly fuzzy distinction in my eyes.
Sure it can - but you know that - a compile time computation can be a run time constant. There’s loads of reasons to want constant values built out of compile-time computation. You haven’t had to write any high performance code?
Start with something like
constexpr float angle_threshold = 45.0f;
constexpr float degToRad = M_PI / 180.0f;
constexpr float x_threshold = cosf( angle \* degToRad );
The nice thing about having this be an expression is it’s semantic, and I can tune my angle in degrees, not have some raw number that isn’t adjustable.Maybe I need a small table of these, suddenly running a little code at compile time looks great. Doing it during compilation is a lot nicer than having a script dependency and having to write a build step for it.
The bigger issue with constexpr specifically is that it doesn’t actually guarantee compile time evaluation…
But I don't believe one can justify the existence of constexpr simply by pointing to code that absolutely any compiler would make into constants absent it.
Perhaps in your example one could say that the value is that you really want the compilation to abort should changes happen to the code that make it impossible for the compiler to turn it into constants, since doing so is performance critical-- I think that would be a fair point.
I wasn’t trying to justify the existence of constexpr, I was justifying the existence of compile time constant computation in response to what @38_14 said about there being no such thing as a computation that’s constant, which is, you probably agree, a bit silly. The top comment didn’t seem to be talking about constexpr specifically since the point was about computation and they said “constexpr and similar” which I assume includes const, consteval, as well as the general idea of baking the results of compute at compile time.
HN isn’t really the right place to demand justifying the existence of constexpr, but its existence has been debated at length by people who know a lot more about C++ than me. If you want to read about why it exists, there are lots of good places like cppreference.com and isocpp.org and even stack overflow.