The #1 Grossing Game On Android And iOS Has Almost Even Revenues From Both
techcrunch.com
techcrunch.com
We've had to extend the host a bit, too. Its not too hard to do that, and in fact the point is that if you've implemented a certain feature natively, already, for either Android or iOS targets, then you can easily do the same for the MOAI host and then expose it to the Lua VM layer for ease of development within the Lua-side of the MOAI framework. I think this is a really nice, comfortable way to solve the platform issues - at least, for certain classes of application. It remains to be seen, yet, whether MOAI can do utility apps or is relegated to a game eco-system, but in fact there are interesting developments occurring in the realm of using MOAI for GUI-style development. This is really exciting.
What is this genre anyway? It appears to be Japanese and contain dragons but that's about all I got from the article.
Kids these days. In my day we had Fruit Ninja and we liked it.
Two caveats: this is smartphone data, so doesn't count iPod Touch or iPad which will understate Apple's addressable audience and it's American data, not global, which will probably overstate Android's addressable market (though probably less by dollar spend than per person).
It could mean that it's taken the game on iOS half as long to reach the same revenues. It has been available on Android twice as long as it's been available on iOS (~8 weeks vs ~4 weeks).
"Per day" seems to put that theory to rest. In general, the term "revenue" is almost always used to refer to a rate (quarterly, yearly, etc...).
For example, if you have an app returning the same revenue per day after a week on the market as another app which has been out a year, tell me which one is performing better. You can't because you don't know if the app which has been out a year ramped up to that rev. per day or if it has kept it out of the gate (or even decreased to that rate).
Hence, the not enough details in the title/article, and the alternate scenario I gave vs. how the article portrayed it.
I remember years ago when the IPhone was selling more than Android. Fanboys kept saying that Android would not catch up.
Then Android starts selling more units than IPhone per month. Fanboys argue that it's because Android is available in more carriers.
Then the IPhone became available on Sprint and Verizon but Android is still outselling it. Fanboys argue that it's because people were waiting for the next version of the IPhone.
Then the new IPhone came out but Android still sells more units.
Ah, you can never please an Apple Fanboy. The goal post keeps moving.