Given all its restrictions, I doubt something complex like a graphics driver would be possible. But then, I know nothing about graphics driver programming.
I think this undersells how annoying it is. There's a bit of an impedance mismatch. Typically you write code in C and compile it with clang to eBPF bytecode, which is then checked by the kernel's eBPF verifier. But in some cases clang is smart enough to optimize away bounds checks, but the eBPF verifier isn't smart enough to realize the bound checks aren't needed. This requires manual hacking to trick clang into not optimizing things in a way that will confuse the verifier, and sometimes you just can't get the C code to work and need to write things in eBPF bytecode by hand using inline assembly. All of these problems are massively compounded if you need to support several different kernel versions. At least with the Rust borrow checker there is a clearly defined set of rules you can follow.
"eBPF is a technology that can run programs in a privileged context such as the operating system kernel. It is the successor to the Berkeley Packet Filter (BPF, with the "e" originally meaning "extended") filtering mechanism in Linux and is also used in non-networking parts of the Linux kernel as well."
Surely that bars CrowdStrike's check for unprovably bounded vulnerabilities.