Pocket Lists sales: $13500 in first 3 months
1312.ru
1312.ru
No matter what kind of movie you are watching and how expensive the movie was to produce, either it is a blockbuster or an art house film, the ticket price is the same.
Indeed. And this means you're way better off consulting for somebody else unless you think you can get an app into the top twenty. I've had apps in "New & Noteworthy" and "What's Hot" and I can still make as much in a day consulting as I do in a month selling my own apps.
Feels like they learnt a lot from the project, did reasonably well from it financially and hopefully the next app they build (or the one after that) runs bigger numbers.
I noticed the 10 month development period as well, but I have a hard time believing this app took 10 months with 2 people working on it full time - and that's just to get to v1. Don't get me wrong, it looks great, but 3200+ hrs? No way, even if it was their very first app. I think this was a side project. It's a relatively simple (albiet polished) app.
> I can still make as much in a day consulting as I do in a month selling my own apps.
Would love to hear more about your consulting experience. Care to share? Specifically I'm interested in what types of apps you work on, how you find clients, etc.
You can see the apps I've made so far here: http://www.plastaq.com
So I can't really offer you specific advice on finding clients except for maybe to think of your own apps as pieces of a portfolio as much as sources of revenue on their own.
I'm currently living and working in Vietnam so at the moment I'm charging my clients a lot less than the $150+/hr a good iOS dev can get in S.F. or New York but my living expenses are a lot lower here and I hope to gradually increase my rates for new work as I build a roster of clients.
Working on my own apps is more fun, of course, but actually making money is a good thing too.
I've looked a little at some of the sites like ODesk or Elance but all the job listings I saw there and the bids offered were a joke.
It seems like the rates on Elance wouldn't be sustainable.
I've had several clients who had bad experiences on elance and other sites (undelivered work, bad developers etc). They decided to give it one more try and hired me. They don't want to risk the bad experience again and are willing to pay more to continue working with me (and we work outside the freelance sites from that stage on). It's an expensive and timely process to find a good developer so once clients find one they like to stick with them.
If I never used these sites I think it would be pretty difficult to ever find clients. Most of my other clients come through recommendations by clients I originally found on elance etc.
I suppose it's worth bearing in mind that the app will presumably continue to generate money for a long time to come for little to no work, whereas you will always have to do a day's work to get a day's consulting pay.
Tha apple stores and steam store seems to have made a world of difference for indie RPG maker, Jeff Vogel. http://jeff-vogel.blogspot.com/2012/05/quick-thoughts-on-and...
But then, although he joined the app store model late, he serves a niche market with a healthy balance of competitors and had an existing base of loyal fans.
But I still maintain that it's far, far easier for the average competent solo developer to make money consulting than developing new apps.
Hugely important! Congrats guys and thanks for a useful write up
But you really need to get your app out to non tech friends as soon as it's workable and get their feedback. If they don't like it or get it, it's unlikely customers who don't know you will.
I just launched an app a couple of weeks ago and am past that first spike on your graph (we were reviewed on AppAdvice last week and on TheNextWeb yesterday).
So following your formula for success, I need to add some iOS 5 features and get Apple to feature it. I'll get on that right away. ;) It seems like every single success story of app devs has that in common: they were featured by Apple. That's the maddeningly frustrating part of it all because that process is such a black box.
However it took 2 of them 10 months to build it full time? I can understand if they didn't know how to code but it appears that can, I seriously don't get how it took them that long. Sure the app does look great but, this has to be a side project...
So was it just blind luck that you were featured there? What will you be doing with your next app to ensure you're similarly featured?