The goal is to maximize the number of tasks you can run concurrently, while imposing on the developers a low cognitive load to write and maintain the code.
> Why did you need a thread pool before but not any more?
You still need a thread pool. Except with virtual threads you are no longer bound to run a single task per thread. This is specially desirable when workloads are IO-bound and will expectedly idle while waiting for external events. If you have a never-ending queue of tasks waiting to run, why should you block a thread consuming that task queue by running a task that stays idle while waiting for something to happen? You're better off starting the task and setting it aside the moment it awaits for something to happen.
> What resource was exhausted to prevent you from putting every request on a thread?
if creating gazillion threads on modern hardware is super cheap why not? I have transparency and debuggability what threads are running, can check stacktrace of each and what are they blocked on.
virtual threads adds lots of magic under the hood, and if there will be some bug or lib in your infra with no vthreads support it is absolutely not clear how to debug it.
Some usage types don’t care, some do.
From what I gather virtual threads are an alternative to “callback-hell” (js) or async coloring (python).
I suspect if you care about threads overhead, you won't pick Java, because there will be overhead in other areas too
> From what I gather virtual threads are an alternative to “callback-hell” (js) or async coloring (python).
there is also existing ExecutorService and futures in Java
Yes, virtual threads are an alternative also to those. (Kind of)
Virtual threads are a performance improvement over threads, no matter how cheap to create threads are. Virtual threads run on threads. If threads become cheaper to create, so do virtual threads. They are not mutually exclusive.
Virtual threads are on top of that a developer experience improvement. Code is easier to write and maintain.
Virtual threads improve throughput because the moment a task is waiting for anything like IO, the thread is able to service any other task in the queue.
except now you need to prove somehow that all 100 libs in your project support virtual threads.
> Virtual threads improve throughput because the moment a task is waiting for anything like IO, the thread is able to service any other task in the queue.
from reading similar discussions, linux for example doesn't have true IO async API, you just push lock of Java thread to lock of thread in the kernel
io_uring has been around for a few years at this point, with vulnerabilities having been fixed to the point that it's fit for broadband usage.
You can create a thread in your code and not worry whether that thing will then be some day run in a huge loop or receive thousands of requests and therefore spend all your memory on thread overhead. Go and other languages (in Java's ecosystem there's Kotlin for example) employ similar mechanisms to avoid native thread overhead, but you have to think about them. Like, there's tutorial code where everything is nice & simple, and then there's real world code where a lot of it must run in these special constructs that may have little to do with what you saw in those first "Hello, world" samples.
Java's approach tries to erase the difference between virtual and real threads. The programmer should have to employ no special techniques when using virtual threads and should be able to use everything the language has to offer (this isn't true in many languages' virtual/green threads implementations). Old libraries should continue working and perhaps not even be aware they're being run on virtual threads (although, caveats do apply for low level/high performance stuff, see above posts). And libraries that you interact with don't have to care what "model" of green threading you're using or specifically expose "red" and "blue" functions.
This gives the chance to the JVM to use real threads more efficiently, avoiding that threads remain unused while waiting on I/O (e.g. a response from a stream). As soon as the JVM detects that a physical thread is blocked on I/O, a semaphore, a lock or anything, it will reallocate that physical thread to running a new virtual thread. This will reduce latency, context switch time (the switching is done by the JVM that already globally manages the memory of the Java process in its heap) and will avoid or at least largely reduce the chance that a real thread remains allocated but idle as it's blocked on I/O or something else.
My understanding is that virtual threads mostly eliminate context switching - for N CPUs JVM creates N platform threads and they run virtual threads as needed. There is no real context switching apart from GC and other JVM internal threads.
A platform thread picking another virtual thread to run after its current virtual thread is blocked on IO is not a context switch, that is an expensive OS-level operation.
So I think it's meaningful to define what we mean by context switch here.
[1] https://www.eclipsecon.org/sites/default/files/slides/JavaLo...
Virtual threads are less general than kernel threads. If you use a virtual thread to call out of the JVM you lose their benefits, because the JVM becomes like the kernel and can't make any assumptions about the stack.
But if you are running code controlled by the JVM, then it becomes possible to do optimizations (mostly stack related) that otherwise can't be done, because the GC and the compiler and the threads runtime are all developed together and work together.
Specifically, what HotSpot can do moving stack frames to and from the heap very fast, which interacts better with the GC. For instance if a virtual thread resumes, iterates in a loop and suspends again, then the stack frames are never copied out of the heap onto the kernel stack at all. Hotspot can incrementally "pages" stack frames out of the heap. Additionally, the storage space used for a suspended virtual thread stack is a lot smaller than a suspended kernel stack because a lot of administrative goop doesn't need to be saved at all.
Virtual Threads are very fast to create and allocate only the memory needed by the actual call stack, which can be much less than for OS Threads.
Also, blocking code is very simple compared to the equivalent async code. So using blocking code makes your code much easier to follow. Check out examples of reactive frameworks for Java and you will quickly understand why.
I'm not familiar with windows, but this certainly isn't the case on Linux. It only costs 2mb-8mb of virtual address space, not actual physical memory. And there's no particular reason to believe the JVM can have a list of threads and their states more efficiently than the kernel can.
All you really save is the syscall to create it and some context switching costs as the JVM doesn't need to deal with saving/restoring registers as there's no preemption.
The downside though is you don't have any preemption, which depending on your usage is a really fucking massive downside.
Nobody is taking OS threads away, so you can choose to use them when they better fit your use case.
Of course there is. The JVM is able to store the current stack for the Thread efficiently in the pre-allocated heap. Switching execution between Virtual Threads is very cheap. Experiments show you can have millions of VTs, but only a few thousand OS Threads.
I don't know why you think preemption is a big downside?! The JVM only suspends a Thread at safe points and those are points where it knows exactly when to resume. I don't believe there's any downsides at all.
Virtual threads usually require significantly fewer resources to spawn and run. And, if the underlying system is implemented with them in mind, they can use fewer context switches, and possibly even fewer cache misses etc.
I think it’s definitely worth a read.