In 8 years I’ve never seen a successful Unity project despite them actually being taught Unity. The only “finished” game I’ve seen was for Robolox, but in general the students who chose to do pygame fared decently. I haven’t seen a Godot project, so I’m not sure how much help this is outside telling you that Unity is probably not as “easy” as you might think.
Big caveat if you want to do mobile dev Unity is still better, though hopefully as the work The Forge/Google did for the renderer this will be less true.
Unity's development outlook seems kind of bleak to me and it's lost all community goodwill, while Godot has more attention than ever; in 2-3 years it might be a tougher choice, but for now Unity's probably your shortest path to learning what you want to.
I also find Unity's business practices to be sketchy and I wouldn't personally trust any part of my projects to a company that has a history of rug-pulling (and then reluctantly walking back)