From looking through the TODOs here, I think the one thing that would stop me from playing with this soon is signal support. I can't quite tell how non-existent the signaling support is here: can I just Obj.magic (unsafe cast) stuff and get it to work, albeit without type safety? Signals in Godot are great and I'm already used to them not being type safe (they're just strings in Godot 3! Gross!) so that'd be tolerable.
Anyway, very cool stuff.
[1] I've been meaning to go back at try out C#, which might be more my taste. I held off partially because I don't know C# yet and partially because examples for C# in Godot seemed a little lacking when I last looked - but also because Godot 4 web exports were pretty busted for a while, which irritated me enough to make me use something else. I think there's been some progress here though!