Joost van der Ree creates iOS interface concept
notalotofwords.com
notalotofwords.com
The only thing I'm really missing in iOS (I've got an iPhone that I use part-time) is the ability to go back through my previous apps easily.
I did rather like WebOS.
I had great expectations for WebOS, still inconsolable that it died such a terrible death.
The rest of the improvements (with the exception of putting the notification center in its rightful place below the home screen) seem unnecessary.
The "flipcons" are an interesting way to overcome widgets. You get to see small bits of information like a widget but it's not always there.
Notification Center, I'm not sure why it really bothers people that it pulls down over instead of being under the home screen, but to each his own.
Overall these look very good. Great job.
Yes. I'm absent-minded as it is. My smartphone lets me quickly move around between apps getting things done. So I'm "busy" with a game or reading news, I get a call requiring my attention, I change apps a few times gathering information and making changes and then ... what was I doing again? I could use that visual reminder.
Also, more choice for getting the information you need in a manner you want is a good thing.
There are a ton of designers out there that seem to believe that developers are not idea people, and that we need concept art and mockups (either videos or Photoshop) in order to build new things. I often describe the concept with the metaphor of an arrogant painter that believes that sculptors are somehow bereft of imagination and would somehow appreciate being told "here: you should sculpt this painting", and then being given beautiful paintings that would make impractical or impossible sculptures--or even simply ones that look great in 2D from a fixed angle but would be awkward from other angles in 3D.
In fact, we often have come up with the same ideas, but either a) can actually build such things, --and thereby feel "talk is cheap" or "anyone can build a mockup"--but have not been able to get around to it yet as it is hard or low priority, or b) have actually built it, maybe five times now, but it didn't actually live up to the promise of the idea somehow.
Put differently: I end up being bothered by people Ho believe that "concept artist" describes, rather than "a conceptual artist" (a kind of modern art that some may or may not appreciate ;P) and instead a stage in the pipeline of construction (the guy who makes the concepts, as opposed to the mere implementer) that is critical and missing otherwise. To be clear, not the reuse of the term, as one normally does see "concept designer", but the very idea that that second position should, or even can, exist.
We are /all/ artists using different mediums, and to convey our ideas to others we use many different kinds of prototyping tools, from "Photoshop mockups" to "slideware". When you label yourself "concept artist" only, I feel like you are just saying "artist, but without the interest in actually creating or the skill in the underlying medium to do so". These two bereftments then combine to cause the lack of "attention to how it would actually work in the whole user experience" that you describe.
Other platforms already have these features. I think a lot of these people who create concepts of its features that exist on WP7 or Android etc. should just switch to that platform. It's not that these are a bad idea by themselves and a few are actually good ideas. It's just that there's a chance they can cause more problems than they solve and become annoying. Like I said, less is more especially when it comes to Apple and it's iDevices.
I do enjoy the app previews while multitasking since it is wasted space but it seems that Apple has been toying with this similar concept for over a year. A YouTube video shows an early build of iOS 5 running this:
Perfect example of less is better is the swipe-down notification. Totally useless (turned off everything since numbers on app badges are enough to know something new is going on), further they don't look Apple'ish, since I read somewhere they were direct rip off of Android after Apple got upset with Andro of stealing functionality.
Sure there's a chance of that, but the question is whether that actually does happen, and you'd have to examine it rigorously (ideally with a working prototype) to know.