https://www.wardandsmith.com/articles/supreme-court-announce...
https://easlerlaw.com/software-computer-code-copyrighted#:~:...
https://www.wardandsmith.com/articles/supreme-court-announce...
https://easlerlaw.com/software-computer-code-copyrighted#:~:...
To be able to do so, these softwares build a syntax tree of what your code snippet is, and compare the tree structure with similar trees in open source software without being fooled by variable names. To speed up the search, they also compute a signature for these trees so that the signature can be more easily searched in their database of open source code.
As a matter of fact, the Eclipse Foundation requires every contributor to declare that every piece of code is their own original creation and is not a copy/paste from other projects, with the exception possibly of other Eclipse Foundation or Apache Foundation projects because their respective licenses allow that. Even code snippets from StackOverflow are formally forbidden.
If I am not mistaken, in the Oracle-Google trial over Java on Android, at the end Google re-implementation of Java API on Android was considered fair-use, because Google kept the original "signatures" of the Java SDK API and rewrote most of the implementation with the exception of copying "0.4% of the total Java source code and was minimal" [1] However the trial came to this conclusion after several iterations in court.
[1] https://en.wikipedia.org/wiki/Google_LLC_v._Oracle_America,_....
The plain fact is that you can claim copyright on plenty of stuff that isn't copyrightable.
Consider AI model weights at all: they're the result of an automatic process and contain no human expression; almost by definition, model weights shouldn't be copyrightable, but people are still releasing "open source" models with supposed licenses.
The legal term you're looking for here is the "Abstraction-Filtration-Comparison" test; What remains if you subtract all the non-copyrightable elements from a given piece of code.
Even in the countries other than USA where algorithms have become patentable, that happened only due to USA blackmailing those countries into changing their laws "to protect (American) IP".
It is true however that there exist some quite old patents which in fact have patented algorithms, but those were disguised as patents for some machines executing those algorithms, in order to satisfy the existing laws.
In Zenimax vs Oculus they basically argued that a bunch of really abstract yet entirely generic parts of the code were shared, we are talking some nested for loops, certain combinations of if statements, and due to a lack of a qualitative understanding of code, syntax, common patterns, and what might actually qualify for substantively novel code in the courtroom, this was accepted as infringing. [1]
Point is, the legal system is highly selective when it comes to corporate interests.
[0] https://en.wikipedia.org/wiki/Substantial_similarity
[1] https://arstechnica.com/gaming/2017/02/doom-co-creator-defen...
I don't even think it's that. In recent cases like Oracle v. Google and Corellium v. Apple, Fair Use prevailed with all sorts of conflicting corporate interests at play. The Zenimax v. Oculus case very much revolved around NDAs that Carmack had signed and not the propagation of trade secrets. Where IP is strictly the only thing being concerned, the literal interpretation of Fair Use does still seem to exist.
Or for a more plain example, Authors Guild. v. Google where Google defended their indexing of thousands of copywritten books as Fair Use.
Arguably, the AI platforms have an even stronger case as their nominal goal is not to have their systems reproduce any part of the works verbatim.
AI platforms that replaces and directly compete with authors can not use the same argument. If anything, those suing AI platforms are more likely to bring up Authors Guild v. Google as a guiding case to determine when to apply fair use.
The more recent Warhol decision argues quite strongly in the opposite direction. It fronts market impact as the central factor in fair use analysis, explicitly saying that whether or not a use is transformative is in decent part dependent on the degree to which it replaces the original. So if you're writing a generative AI tool that will generate stock photos that it generated by scraping stock photo databases... I mean, the fair use analysis need consist of nothing more than that sentence to conclude that the use is totally not fair; none of the factors weigh in favor it.
To the extent that a user of co-pilot could induce it to produce enough of a copyrighted work to both infringe on the content (remember that algorithms are not protected by copyright) and substitute for the original by licensing in lieu of, I would expect the courts to examine that in the ways it currently views a xerox machine being used to create copies of a book. While the machine might have enabled the infringement, it is the person using the machine to produce and then distribute copies that is doing the infringing not the xerox machine itself nor Xerox the company.
Specifically in the opinion the court says:
>If an original work and a secondary use share
>the same or highly similar purposes, and the secondary use
>is of a commercial nature, the first factor is likely to
>weigh against fair use, absent some other justification for
>copying.
I find it difficult to come up with a good case that any given work used to train co-pilot and co-pilot itself share "the same or highly similar purposes". Even in the case of say someone having a code generator that was used in training of co-pilot, I think the courts would also be looking at the degree to which co-pilot is dependent on that program. I don't know off hand if there are any court cases challenging the use of copyright works in a large collage of work (like say a portrait of a person made from Time Magazine covers of portraits), but again my expectation here is that the court would find that while the entire work (that is the magazine cover) was used and reproduced, that reproduction is a tiny fraction of the secondary work and not substantial to its purpose.
Similarly we have this line:
>Whether the purpose and character of a use weighs in favor
>of fair use is, instead, an objective inquiry into what use
>was made, i.e., what the user does with the original work.
Which I think supports my comparison to the xerox machine. If the plaintiffs against Co-Pilot could have shown that a substantial majority of users and uses of Co-Pilot was producing infringing works or producing works that substitute for the training material, they might prevail in an argument that co-pilot is infringing regardless if the intent of github. But I suspect even that hurdle would be pretty hard to clear.
But in any case, Authors Guild is not the final word on the subject, and anyone trying to argue for (or against) fair use for generative AI who ignores Warhol is going to have a bad day in court. The way I see it, Authors Guild says that if you are thoughtful about how you design your product, and talk to your lawyers early and continuously about how to ensure your use is fair and will be seen as fair in the courts, you can indeed do a lot of copying and still be fair use.
Or put differently, if the Warhol image had used Goldsmith's image as a reference for a silk screen portrait of Steve Tyler, I'm not sure the case would have gone the same way. Warhol's image is obviously and directly derived from Goldsmith's image and found infringing when licensed to magazines, yet if Warhol had instead gone out and taken black and white portraits of prince, even in Goldsmith's style after having seen it, would it have been infringing? I think the closest case we have to that would have been the suit between Huey Lewis and Ray Parker Jr. over "I Want a New Drug"/"Ghostbusters" but that was settled without a judgement.
I do agree that Warhol is a stronger argument against artistic AI models, but it would very much have to depend on the specifics of the case. The AWF usage here was found to be infringing, with no judgement made of the creation and usage of the work in general, but specifically with regard to licensing the work to the magazine. They point out the opposite case that his Campbell paintings are well established as non-infringing in general, but that the use of them licensed as logos for soup makers might well be. So as is the issue with most lawsuits (and why I think AI models in general will win the day), the devil is in the details.
Substantial similarity refers to three different legal analyses for comparing works. In each case what the analysis is attempting to achieve is different, but in no case does it operate to prohibit similarity, per se.
The Wikipedia page points out two meanings. The first is a rule for establishing provenance. Copyright protects originality, not novelty. The difference is that if two people coincidentally create identical works, one after another, the second-in-time creator has not violated any right of the first. (Contrast with patents, which do protect novelty.) In this context, substantial similarity is a way to help establish a rebuttable presumption that the latter work is not original, but inspired by the former; it's a form of circumstantial evidence. Normally a defendant wouldn't admit outright they were knowingly inspired by another work, though they might admit this if their defense focuses on the second meaning, below. The plaintiff would also need to provide evidence of access or exposure to the earlier work to establish provenance; similarity alone isn't sufficient.
The second meaning relates to the fact that a work is composed of multiple forms and layers of expression. Not all are copyrightable, and the aggregate of copyrightable elements needs to surpass a minimum threshold of content. Substantial similarity here means a plaintiff needs to establish that there are enough copyrightable elements in common. Two works might be near identical, but not be substantially similar if they look identical merely because they're primarily composed of the same non-copyrightable expressions, regardless of provenance.
There's a third meaning, IIRC, referring to a standard for showing similarity at the pleadings stage. This often involves a superficial analysis of apparent similarity between works, but it's just a procedural rule for shutting down spurious claims as quickly as possible.
I'd say this is extremely relevant in this case.
to clarify - I thought you just had to negotiate with the cover artist about rights and pay a nominal fee for usage of the song for cover purposes - that is to say you do not negotiate with the original artist, you negotiate with a cover artist and the whole process is cheaper?
Say you want to make a recording of "Valerie" by the Zutons. You need permission (a license) from the songwriters (the Zutons presumably) to do this. You usually get this permission by paying a fee. Having done that, you can do your recording. Whenever that recording is played (or used) you will get a performance royalty and they will get a songwriting royalty.
Say you want to use a cover of "Valerie" by the Zutons in your film or whatever. Say the Mark Ronson version featuring Amy Winehouse. You need permission (a license) from the person who produced that version (Mark Ronson or his company) and will need to pay them a fee, some of which goes to the songwriter as part of their deal with Mark Ronson which gave him the license to produce his cover in the first place.
The Zutons don't have the right to sell you a license to Mark Ronson's version so if that's the version you want you have to negotiate with him. Likewise he doesn't have the right to sell you a license like the license he has (ie a license to do a recording/performance) so if you want that you have to negotiate with them.
The closest I could get to a situation like that would be if I told Band B do a cover of Song A for my movie and I paid the licensing costs as part of my deal with Band B, but still not the same as the parent poster's description.
The distinction is pedantic but important, IMHO. AI doesn't explicitly copy either.