Maybe my perspective is warped, but the technology feels so ahead of its time.
I've been making a bunch of weird creative tools recently, so this resonated with me.
tinkerings: https://cedric-h.github.io/linear-webgl/scroll_thick.html https://cedric-h.github.io/linear-webgl/paint_terrain.html https://cedric-h.github.io/linear-webgl/cube_editor_tutorial...
I've also been looking toward Townscaper, Spore, and Inigo Quilez's work for inspiration.