Avian 0.1: ECS-Driven Physics for Bevy and Rust
joonaa.dev
joonaa.dev
I'm kind of a newb at game programming and I don't know if it's common for physics libraries but one difficulty I had with Rapier was that bevy generally prefers quaternions for positioning but Rapier uses euler forces. I'm not sure if Avian is different in this regard. How is gimbal lock typically tackled?
> On a more personal note: I have officially graduated from high school, and will start university in late August.
Also wow!