I watch tons of media on it. My background was in film production and I firmly believe this is the best current way to watch films at home , as long as you don’t mind doing so alone.
The only better experience visually is a laser projector with active shutter glasses. I literally exclaimed out loud when I saw some of my shots on here for the first time. Depth for stereo movies adds so much, but you lose so much vibrancy and light with passive glasses. This solves both issues. I get why James Cameron said it was a religious experience. For fellow film makers, this is the highest quality way that I’ve experienced my own work.
It also is probably the only place at home to experience these movies at that quality. Nobody else has 4k 3D HDR with HFR. Nobody.
So as a previous film buff, it’s worth it alone for me for that.
However I also use it for work regularly. I join industry meetings with it, I multitask regularly. I spend more time on the couch working off my laptop with this as my screen now.
The passthrough and eyesight features have been surprisingly great for being with my family. While people think it’s sad that I’m doing my own thing in the headset, the reality is that we all do our own hobbies in the evening after work. I can now spend that time with my partner and interact with them while they do their thing.
I think it’ll take a while for Apple and the app developers to really get into the swing of things, but it’s been a huge, positive change for me.
I have the Vision Pro and do like the quality and sound from my Sony a90j and Sonos system a bit more, but the size of the screen in the Vision Pro is amazing
Sadly that content basically doesn't exist outside of computer games.
I got myself a 240 Hz OLED HDR monitor and I wanted to see Gemini Man in 120 fps, but it turns out that this is unobtainable by the public. The only other HFR movie I'm aware of is the Hobbit series, but they're only 48 fps.
It's a bit weird to me that I have an ordinary consumer camera that can capture 120 fps or 8K at 60 fps, but that content fidelity exists only in YouTube or Vimeo.
The content is there. But the definition doesn’t match your own. Much like how many film and game results don’t match each other as well outside of just HFR .
Anything above 24/30 fps is high frame rate for film.
Frame rate for film is an aesthetic choice, and a business choice. Unlike gaming, which only conceptually uses a pinhole camera model, frame rate changes dramatically change the lighting needed, the quality of motion blur and the emotional response.
Can you explain this?
Each frame is a effectively a still taken at some shutter speed. Suppose you shoot at 1/1000 shutter speed and you're comparing 60 vs 120 FPS. In theory you get twice as many frames at 120 FPS, but every other frame should be identical to what you'd capture at 60 FPS (in a hypothetical world where you can position two cameras simultaneously in the same physical space).
I just don't get how changing FPS influences lighting unless you're making an assumption that FPS and shutter speed are entangled somehow. But I don't see how that fundamentally needs to be true except at the very slow end of shutter speeds.
Frame rates put a cap on shutter speeds. At 24 fps, the fastest you can go is 1/24s. At 120 fps, the fastest you can go is 1/120s.
Start first with the aesthetic aspect of motion blur.
Most film is shot relative to a rotary shutter [1], with a 180 shutter being the norm, which is effectively half the frame rate. This is essential to the look of cinema today. Anything longer feels streaky and prone to feeling a bit drunk (see open shutter films by Dante Spinotti etc) and anything shorter feels like it becomes too sharp and soap opera like (see the first hobbit).
The second hobbit film went to great lengths to make the motion blur feel more like 24fps motion blur. At 48fps you have to shoot open shutter (1/48s) to match 24fps style motion blur. Any higher than 48fps and you cannot match the 24fps look.
Now this is a purely subjective choice, as is 24fps today ,given we don’t rely on optical audio track,, but it’s ingrained in people for the past 100 years. It’s the cinematic look.
Then there’s the practical aspects.
Firstly is lighting. Increasing frame rate puts a cap on shutter open time. That’s significantly more light that’s needed for every shot. This greatly increases the complexity of films where we’re already using massively high power lights. That means a ton more heat and expenditure.
Then there’s the heat of the cameras. Filming is brutal on cameras. As you increase frame rate, you increase the load significantly, leading to potentially much shorter shooting times.
Beyond that, there’s the expenditure of more frames in general. Doubling frame rates also doubles cost for storage, and the cost of post effects.
And for what benefit really? As much as I like some aspects of 48fps, audiences have pretty universally panned any shifts away from 24fps as unnatural.
Not to be pendantic, but you can't you achieve motion blur by blending frames? That is, shoot at 1/240 and either average or add 10 frames together in an overlapping sequence to get 240 FPS with motion blur that looks like 24 FPS?
I'm only half convinced about lighting. Certainly, if a great deal of light is already required, then running a faster shutter speed means you need more light. That's basic physics. But I've been doing still photography indoors, with horrible lighting, and often I don't need to shoot any slower than 1/90 or so (and often can't, depending on the lens I'm using, since I shoot handheld). Maybe I'm using a larger aperture? Not sure what gives because with modern digital camera bodies, sensors have gotten really, really good.
Frame interpolation and generation ignores the contents of the screen and softens all elements, resulting in the overly mushy results you see on TVs with motion smoothing turned on. Impacts are softer, lip syncs may be off.
To your other question, even with your stills camera, you compensate for your higher shutter speed by changing exposure elsewhere.
Either you need a wider aperture, but now you’ve set limits on your depth of field, and potential sharpness. This is part of storytelling, for both stills and motion.
Or you’ve added more noise by bumping sensitivity. Which people don’t notice as much on a still, but do with subsequent frames when noise isn’t spatially and temporally stable. You’re also not driving your sensor for extended periods of time with stills where that heat buildup of extra sensitivity can matter.
Or you need more light.
The camera is one of the most emotional parts of a film. Yes you can do all these other things, but by doing that you place hard limits on the story the camera itself tells.
I think it’s not just about picture quality but also about its ability to isolate you from your surroundings, can’t take a quick peek at your phone during boring scenes, screen appears huge, etc
I did like the brief period of working (or just browsing stuff) while lying on the couch, but I knew from the beginning that I didn't need an even lazier position for staring at a screen all day.
“Hi-Res Screens: Enjoy up to 5 high-resolution screens with support for resolutions up to 2560x1400 (with Immersed Pro subscription), supports curved and portrait screens.”
https://immersed.helpscoutdocs.com/article/6-immersed-on-app...
Pushing further - the concept of window doesn't even make sense on such device.
To make a VR app where programs all just float around in space you need to build more like a whole Window System like X11 or Wayland, which is a decent chunk of an entire OS.
Mobile workspace for programming with Mac screen + 1 visionOS safari window for documentation and + 1 visionOS safari window for Kagi Assistant (Ai chatbot access)
General browsing, reading and watching apple tv or youtube (via juno).
Writing...magic keyboard + vision pro. Missing are decent writing apps...the popular iOS/iPadOS/macOS disabled their access on visionOS. I end up using Notes because I don't have a microsoft office subscription and Pages also isn't on visionOS.
I don't use it for all of these use cases every day.
I do this when my sciatica pain is preventing me from sitting and I'm tired of standing at my desk. I can work lying down for up to a couple of hours and find the position to be highly comfortable and productive.
I wish there were more interesting things to do in it.
Honestly having that strapped to my head for any long thing (such as a movie) is a bit much. It's also heavy-ish and the field of view is still quite limited.
But most importantly there is really not much to do in it once the novelty wears off.
https://www.theverge.com/2024/7/2/24190641/apple-vision-pro-...
A lot more folks interested in the answer than able to answer perhaps.
Something like the Quest link cable and SteamVR support would also be tremendous, but I'm not holding my breath on that.
https://store.steampowered.com/app/1494460/Desktop/
Everything being more legible on the AVP would make it even better. However, it’s also controlling some Windows things that I don’t think would be permitted on macOS.
I don’t have one to be able to test Steam Link or anything similar.
The market much be quite small, even within the HN audience.
Though overall i love my Meta Ray Bans .. i feel they are a no brainer purchase for people who wear sunglasses and take pics with their phone. Meta Ray Bans are only $300.
But this fits my lifestyle. I’m single, so if I had someone I wanted to watch this stuff with, I bet the Vision Pro might begin to feel isolating.
I don’t really use it for anything else. I’ve yet to find many (any?) compelling native apps aside from those that display video.
Once Apple apps like Pages or Logic or Final Cut — or third-party apps I use regularly on my Mac like iA Writer — are native to VisionOS, I’d certainly be more interested in this platform, but as is, the dearth of useful software is painful. I regularly check the App Store to see if any of the thousands of apps I’ve purchased since 2008 have been updated for the Vision Pro and I’m always disappointed.
If only the AVP ran MacOS natively on the M2. Somewhat ironic that I have to park an M1 Macbook on a table next to my AVP, screen open so I can unlock it (requirement for the screen pairing).
I’m considering putting my Mac Studio into ‘never screen lock’ and then using a long range Logitech dongle for the wireless keyboard and mouse so I can use my AVP without an opened Macbook by my side all the time.
A big bonus for me was VisionOS 2 added lower latency screen mirroring (and I think foviated rendering of the mirrored screen). Prior to that I had to use a developer strap with a second usb cable to the Macbook to get no noticeable latency on the screen and cursor.
To overcome this, there would need to be a significant development in optics to enable varifocal lenses.
Meta have made a few public attempts but the results have huge tradeoffs in weight, mechanics and response time with todays technology.
I discovered recently that I can focus fine on my hand a few inches from my face in real life, but the default onscreen keyboard position on Vision is too close for me to see clearly, even though its "much further away".
It is absolutely incredible for watching video, even 2D video. The 3D video it can produce is stunning. For me it was the best way to watch video, imo on par with or better than an IMAX screen. Just insane.
However, what got me selling it was: - It doesnt work well on flights. If it did, I could have justified keeping it. - I don’t watch much video alone at home. - Weight. If it was lighter and more comfortable the things it is ok at would be better.
In 10-15yrs, I think this type of device will be as widely used as smartphones are today.
Apt description to me. I do wonder if APPL has managed to wring every dollar out of the market with their inflated price and limited delivery quantity. Kudos to them if they did.
This was totally unexpected. I figured I’d use it for a few VR games and then put it down. But I wind up not playing any games at all.
Apple should wait until they have this in a glasses form factor before hyping it up any more.
Apple got it down from a brick on your head to a half-brick, but that's not good enough.
You can make a difference :D
https://youtu.be/tIIWYh601tg?si=3azdig7logfSWYKu
Check what this simmer is saying about it, it was an eyeopener for me as well
Mostly it's the best cinema screen I've ever viewed in my life. "Avatar 2", in 3D and at 48fps, is an absolutely stunning viewing experience. I wish high-framerate movies were more common. They look incredible.
Also, Apples version is on its first generation but it’s not like VR as a whole is, “modern” VR has been around for a decade.
I’ll say that I was very happy with my G1 instead of an iPhone back in the day.