On the other hand, object-oriented approaches are not great for simulating huge numbers of entities, where column-major array-based layouts are a lot more efficient.
I wonder if Kismet data-flow graphs may end up getting too complicated for their own good. They look like they could do with a textual representation. The obvious manual iteration involved in the creation of the orrery in the gametrailers demo video posted in the comments elsewhere here shows how painful this approach can be.