> "Any editor..."
Yes, if you ignore what I wrote and cut the conditions short, you can change the conclusions. Yet I still don't think you're understanding how even console hardware tends to work.
Busybox hexedit is not drawing pixels. What do you think is drawing those glyphs on the screen? Very few font renderers are pixel based software, even for tiny systems, since that's slow (and font blitters are soooo cheap to embed).
Another way to see it - where in the hexedit code is the font drawing? In busybox? Oh, it relies on something else to do it, and even most of those are hardware accelerated. Here's the hexedit code [1]. Start there, walk back through how it prints, how that is implemented in busybox, how busybox defers that to hardware, back into various supported platforms, look at the chip sets, and voila... Hardware accelerated in most cases (I don't see one offhand that does pixel writes any more).
Pretty much all console hardware now is hardware accelerated. If you log into a device and run SSH from a larger machine, those glyphs are hardware accelerated.
So which combinations do you claim have no hardware acceleration (and if possible, meet other conditions I actually listed, like modern screen resolutions)?
[1] https://github.com/mirror/busybox/blob/2d4a3d9e6c1493a9520b9...