But it's pragmatically true that engineers will want to murder you if your compiler is non-deterministic. All sorts of build systems, benchmark harnesses, supply chain validation tools, and other bits of surrounding ecosystem will shit the bed if the compiler doesn't produce bitwise identical output on the same input and compiler flags.
There are several big projects that use PGO (like Chrome), and you can get a deterministic build at whatever revision using PGO as the profiles are checked in to the repository.
PGO works just fine in Rust and has support built into the compiler (https://doc.rust-lang.org/rustc/profile-guided-optimization....).
I was under the impression they had switched to AutoFDO across the board but maybe that’s just for their cloud stuff and Chrome continues to run a representative workload since that path is more mature. I would guess that if it’s not being used already, they’re exploring how to make Chrome run AutoFDO for the same reason everyone started using ThinLTO - it brought most of the advantages while fixing the disadvantages that hampered adoption.
And yes, while PGO is available natively, AutoFDO isn’t quite as smooth.
Chrome (and many other performance-critical workloads) is using instrumented PGO because it gives better performance gains, not because it's a more mature path. AutoFDO is only used in situations where collecting data with an instrumented build is difficult.
I’m just using an educated guess to say that at some point in the future Chrome will switch to AutoFDO, potentially using traces harvested from end user computers (potentially just from their employees even to avoid privacy complaints).
Performance is also pretty different on the scales that performance engineers are interested in for these sorts of production codes, but without the build system scalability problems that LTO has. The original AutoFDO paper shows an improvement of 10.5%->12.5% going from AutoFDO to instrumented PGO. That is pretty big. It's probably even bigger with newer instrumentation based techniques like CSPGO.
They also mention the exact reasons that AutoFDO will not perform as well, with issues in debug info and losing profile accuracy due to sampling inaccuracy.
I couldn't find any numbers for Chrome, but I am reasonably certain that they have tried both and continue to use instrumented PGO for the extra couple percent. There are other pieces of the Chrome ecosystem (specifically the ChromeOS kernel) that are already optimized using sampling-based profiling. It's been a while since I last talked to the Chromium toolchain people about this though. I also remember hearing them benchmark FEPGO vs IRPGO at some point and concluding that IRPGO was better.
Stable output is how we can verify that attacks like the one described in Reflections on Trusting Trust[0] don't happen.
[0] https://www.cs.cmu.edu/~rdriley/487/papers/Thompson_1984_Ref...
My bigger concern would be bugs in the machine code would be very, very difficult to track down.
If you hit a compiler bug, you could try a different seed to see what happens.
Or how about a code formatter with a random seed?
Tool developers could run unit tests with a different seed until they find a bug - or hide the problem by finding a lucky seed for which you have no provable bugs :)
Edit:
Or how about this: we write a compiler as a nondeterministic algorithm where every output is correct, but they are optimized differently depending on an input vector of choices. Then use machine learning techniques to find the picks that produce the best output.
I think that’s rather true nowadays, but hasn’t always been thus. Back in the 20th century, non-deterministic compiler output was very common - even if only due to the common practice of embedding the compilation timestamp in the resulting executable - and very few ever cared. Whereas nowadays, there is a much bigger culture of hermetic/reproducible build processes, in which stuff like embedding compilation timestamps in the executable or object files is viewed as an antipattern.
That sounds like a nightmare. Optimizing code to play nice with black-box heuristic compilers like V8's TurboFan is, already in fact, a continual maintenance nightmare.
If you don't care about performance, non-deterministic compilation is probably "good enough." See TurboFan.
- Yes, temperature 0.0 is less creative.
- Injecting pseudo-random noise to get deterministic creative outputs is "not even wrong", in the Wolfgang Pauli sense. It's fixing something that isn't broken, with something that can't fix it, that if it could, would be replicating the original behavior - more simply, it's proposing non-deterministic determinism.
- Temperature 0.0, in practice, is an LLM. There aren't emergent phenomena, in the sense "emergent phenomena" is used with LLMs, missing. Many, many, many, applications use this.
- In simplistic scenarios, on very small models, 0.0 could get stuck literally repeating the same token.
- There's a whole other layer of ex. repeat penalties/frequency penalties and such that are used during inference to limit this. Only OpenAI and llama.cpp expose repeat/frequency.
- Temperature 0.0 is still non-deterministic on ex. OpenAI, though substantially the same, and even the same most of the time. It's hard to notice differences. (Reproducible builds require extra engineering effort, the same way ensuring temperature = 0.0 is truly deterministic requires engineering effort.)
- Pedantically, only temperature 0.0 at the same seed (initial state) is deterministic.
That's not something you want in a compiler.