Is it public?
Is it public?
For something ksp-like, I guess the easiest is to press "play" on the Pluto scenario on the left. Note the hints in the top left. Trying it myself now, it seems the scenario is set quite quickly, so I'd set the simulation "steps per run" to maybe 5, and the thrust should be something on the order of 1 (I thought the scenario data should have set that appropriate to the craft but apparently not)
Edit: oh yeah and it expects arrow keys and a scroll wheel, there is no button overlay implemented for mobile yet
> The issue with ksp is that you first need to figure out the rocket design before you start on orbital mechanics
Come on, it's not rocket science.
Awesome, do you have GitHub repo with the code? or a website with it running? would love to see it
I’ve been simulating some halo orbits and also running into stability issues
It seems it’s pretty typical and depends on the integration method used, as well as the timestep
In general it is quite a hard problem to solve. Mathematically, it’s a very difficult problem. But also computationally, it is almost impossible to fully simulate an n-body system without getting chaotic orbits. Then you have to either cheat (by manually tweaking trajectories) or just picking a pretty small time range for the simulation